I want to keep this idea alive. This would be another way to lessen the chance of Rats and Thorns in every match and make battling in the higher arenas have much more variety.
12 creature teams could be something that starts at player level 10. This might get players to more evenly distribute boosts.
This may also slow progression a bit as people get their teams up to 20 and bring some $$$ to Ludia as players will need more coins to bring more creatures up for their teams.
I don’t see the lack of variety so much in the mid levels with my 2nd account but I got sick of playing the same 8 dino’s against a very small amount of specific dinos in the mid 20 level range.
This would also give people a chance to play favorites that they’ve had to bench because of nerfs. It would also force people to spread out boosts over more creatures, so you wouldn’t be as likely to see those tier 8 or 9 monsters out there.
I 100% support this idea , if only to reduce the likelihood of the same rat and Thora destroying the fun this game used to offer .
It’s a win win and I truly can’t see a downside to this idea .
So that means instead of having 4 dinos that can be used in arena, we would be having 6 in circulation. Yes it sounds like a great idea and would welcome diversity into the arena. Would definitely make it interesting
There is one problem with the 12 dino team. When you make a new dino and want to try it out in PvP, it may take a lot of battles before it gets picked.
I just made Monomimus on my 2nd account and played 5 matches so far and haven’t gotten it picked yet to try out. sigh
Tbf, my team has remained relatively stable for a couple months, and there are some days when I never see my favorite dino in my deck. Sometimes it seems like the RNG just prefers particular numbers from one day to the next.