Ludia Forums

12 incubators


#1

Why 12 incubators? Each take 3 or 8 or 12 or 24 hours how do you expect 12 incubators in one day? I’d literally have to wake up every 3 hours and i am not going to. I just started playing on thanksgiving and i love the game but i have a job and real life i am not setting an alarm for every 3 hours. Try setting realistic goals or go pound sand.


#2

dont forget the free incubator counts and daily incubator


#3

Not always… depends on the emotional state of the server when you open either…if you are lucky it will count


#4

The incubators i got from those pve battles don’t count towards the total. At least they didn’t 2 days when i collect a bunch and still was at 5.


#5

what pvp battles? the strike towers? they dont count. all other ones always counted for me.


#6

PvE player vs environment not PvP player vs player. And yes i am referring to those strike towers. I am new and still learning the lingo. Question i see i can buy 350 darts in the store but the max i can hold is 140. Can i carry more and just need to unlock something or what is the point of 350 darts if you max out at 140?


#7

I have to open 15. :confused:


#8

shhh… :shushing_face:

(they are trying to test if you are smart enough not to spend, what… like 30-300 cash speeding up incubators to get the 4 cash reward)


#9

You can overbuy, but not overcollect. If you buy those 350 darts (which i don’t recommend) while already having 140/140 darts you’re gonna have 490/140 darts and can’t collect any more darts from supplies until you’ve spent enough to go down under 140 again. The same with the 5-min scents where you can buy 5 but can only carry 2 by collecting them.

Regarding the original topic: It’s been (poorly) communicated (as a side node in some thread) by some Mod, that this is indeed a bug. They are looking into it and actually want the strike incs to count.