Using a Hit&Run attack (any dino) on instant invincibility, evasive, sia doge and maybe more moves, maybe even “normal shileds” will make this move to last one turn longer (too long).
- Dilora: Hit&Run - Tryko: instandt invincibilty - Tryko takes no damage - swapped in dino still faces shield
- Dilora: Hit&Run - Opponent swaps in Monomimus - Monomimus dodges 100% through sia dodge - swapped in dino still faces a 2nd 100% doge
- Indo uses “evasive” at some point - Dilora "hit&run, while “evasive” active - evasive lasts one turn longer.
This bug applies to all dinos with hit & run and might have more opponent moves, against which it is bugged.
“Normal shield” for example - I can’t tell, if that is the case, as it’S hard to keep track over several turns and you quite likely used a shattering move with swapped in dino, before you can count/check/tell - That’s something for the devs to check.
Area is was found in: Any battle
How do you reproduce the bug:
Step 1- Use Hit & run on one of the moves mentioned above
How often does it happen: Everytime