2.17 The Trending Update [Fanmade]

The Trending Update

As lot of people on Ludia Forum make their own 2.17 Release Notes, I decided to do one. (Lol)

INTRODUCING ATROCI-SQUAD

In this update, we introduce the team of the lethal Atrociraptor

Panthera - Rare

  1. Savage Distraction
  2. High Pounce
  3. Precise Impact
  4. Cautious On Escape

Tiger - Rare

  1. Savage Distraction
  2. Precise Pounce
  3. Impact And Run
  4. Cautious On Escape

Red - Rare

  1. Savage Distraction
  2. Precise Pounce
  3. Evasive Impact
  4. Cautious On Escape

Ghost - Epic

  1. Savage Distraction
  2. Cleanse Evasive Rampage
  3. Precise Distracting Impact
  4. Cautious On Escape

NEW CREATURE

Hadrosaurus - Common

  • Hadrosaurus is a Resillient, Speedy Healer.
  1. Group Cleansing Strike
  2. Accelerating Group Heal
  3. Counter Power Heal
  4. Accelerate On Escape

Oviraptor GEN 2 - Common

  • Oviraptor Gen 2 is a Sneaky Dodger.
  1. Devious Strike
  2. Precise Pounce
  3. Sneaky Swap In

Pyroraptor GEN 2 - Rare

  • Pyroraptor GEN 2 is a Speedy Distractor.
  1. Cunning Velocious Strike
  2. Cautious Impact
  3. Group Clinging Distraction
  4. Sneaky Swap In

Moros Intrepidus - Rare

  • Moros Intrepidus is Cunning-Fierce, Anti-tank.
  1. Daring Strike
  2. Minor Swoop
  3. Fierce Impact
  4. Fierce Counter
  5. Swap In Distraction

Microraptor - Epic

  • Microraptor is a Cunning Glider.
  1. Cautious Strike
  2. Converse Alert
  3. Double Precise Strike
  4. Alert On Escape Evasion
  5. Absord

Parasaurolophus GEN 2 - Epic

  • Parasaurolophus GEN 2 is a Resilient, Powerful Healer.
  1. Resilient Heal
  2. Group Cleansing Impact
  3. Alert Instant Heal
  4. Counter Power Heal

Glossotherium - Epic

  • Glossotherium is a Resilient, Hard-Attacking Tank.
  1. Superior Vulnerability
  2. Total Resilient Shields
  3. Group Resilient Rampage
  4. Decelerating Counter

Beta - Epic

  • Beta is a Cunning, Playful damage reducer.
  1. Cunning Strike
  2. Playful Alert
  3. Flexible Pounce
  4. Swap In Roilling

Sinospinus - Legendary
Sinoceratops + Spinosaurus GEN 2

  • Sinospinus is a Hard-hitting Wildcard.
  1. Shielded Heavy Strike
  2. Alert Shattering Stun
  3. Rehabilitation Alert
  4. Cleansing Impact
  5. Raking Counter-Attack

Therizoraptor - Legendary
Therizinosaurus + Microraptor

  • Therizoraptor is a Cunning Expert.
  1. Cautious Strike
  2. Converse Alert
  3. Distracting Triple Strike
  4. Delayed Precise Rampage
  5. Swap In Distraction
  6. Alert On Escape Evasion
  7. Absord

Thylacotherium - Legendary
Thylacotator + Andrewsarchus

  • Thylacotherium is a Cunning&Fierce, Anti-Tank.
  1. Definite Strike
  2. Daring Prowl
  3. Ruthless Wound
  4. Rending Takedown
  5. Swap In Distraction
  6. No Escape

Glossobrontus - Unique
Glossotherium + Brontolasmus

  • Glossobrontos is a Resilient, Tanky Anti-Flock.
  1. Sticking Deceleration
  2. Group Resilient Impact
  3. Taunting Shield Rampage
  4. Group Resilient Rampage
  5. Decelerating Counter
  6. Invincibility On Escape

Comprimoraptor - Unique
Tarbognathus + Ghost

  • Comprimoraptor is a Flock of Cunning-Fierce.
  1. Alert Daring Surge
  2. Devouring Debilitating Impact
  3. Alert Shattering Impact
  4. Cleansing Evasive Rampage
  5. Fierce Counter
  6. Evasive Heal
  7. Impact On Escape
  8. Absord

Lystraconyx - Unique
Lystrosaurus + Thylaconyx

  • Lystraconyx is a Cunning-Fierce, Flock of Anti-Tank.
  1. Tough Group Cunning Strike
  2. Fierce Impact
  3. Ferocious Restore
  4. Alert Skirmish
  5. Fierce Counter
  6. Swap In Savagery

Geminideus - Apex
Geminititan + Stegodeus

  • Geminideus is a Resilient, Tanky Skyscraper.
  1. Tough Resilient Strike
  2. Group Slowing Destroyer
  3. Alert Expert Advantage
  4. Supreme Rampage
  5. Swap In Invincibility
  6. Defense Shattering Counter

Peritoraptor - Apex
Indoraptor Gen 2 + Utahsinoraptor

  • Indotahraptor is a Cunning, Powerful Jet Fighter.
  1. Fatal Distraction
  2. Cunning Hotshot
  3. Cautious Impact
  4. Cunning Rampage and Run
  5. Alert Cautious Swap In

NEW ABILITIES

Savage Distraction
Target: Self. Cleanse DOT and Speed Decrease. Increase Speed by 10% in 2 turn.
Target: Highest Damage. Remove Increased Damage and Increased Crit Chance. Reduce Crit Chance By 100% and Reduce Damage By 67% for 2 turn, 2 attack. Attack 1X.


Cleanse Evasive Rampage
Cooldown: 1. Delay: 1.
Target: Self. Cleanse All Negative Effects.
100% chance to Dodge By 67% for 1 turn, 2 attack.
Target: Highest Damage. Attack 2X.


Double Precise Strike
Cooldown: 2.
Target: Highest Damage. Precise. Attack 1x, twice.


Alert Daring Surge
Secure:
Target: Self. Cleanse DoT and Vulnerable.
67% to Dodge by 67% for 1 turns, 2 attacks.
Target: lowest HP. Bypassing Dodge and Armor. Attack 1x.
Threatened:
Target: Self. Cleanse DoT and Vulnerable.
Target: All Opponents. Bypassing Dodge and Armor. Attack 1x.


Devouring Debilitating Impact
Cooldown: 2
Target: Highest Damage. Bypassing Armor, Attack 1.5x. Reduce Damage by 67% for 2 turns, 4 attacks.
Target: Self. Devour Heal by 60% for 4 turns.


**Distracting Triple Strike
Cooldown: 2. Delay: 1.
Target: Highest Damage. Reduce Damage 50% 1 turns, 2 attacks. Attack 1x, thrice.


Accelerating Group Heal
Cooldown: 2.
Target: Team. Cleanse. Heal 1x. Increase Speed by 25% for 2 turns.


Cunning Velocious Strike
Target: Self. Cleanse DOT. Increase Speed by 15% in 3 turn.
Target: Highest Damage. Remove Increased Damage and Increased Crit Chance. Reduce Crit Chance By 100% and Reduce Damage By 50% for 2 turn, 2 attack. Attack 1X.


Group Clinging Distraction
Priority. Cooldown: 2.
Target: All Opponents. Remove Increased Damage. Reduce Damage By 50% for 3 turn, 6 attack.


Rehabilitation Alert
Secure: Cooldown: 2.
Target: Self. Cleanse Vulnerable. Increase Damage By 25% for 2 turn…
Target: Highest Damage. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X. Inflict 25% of target’s max HP for 3 turn.

Threatened: Cooldown: 2.
Target: Self. Cleanse Vulnerable. Rally Heal By 33%.
Target: Highest Damage. Remove Taunt. Break Shields. Bypass Armor. Attack 1X. Inflict 20% of target’s max HP for 2 turn.


Fierce Restore
Priority. Cooldown: 3.
Target: Self. Cleanse Vulnerable.
Increase Damage By 50% for 2 turn, 4 attack. Increase Speed By 10% for 2 turn. Heal By 34%.
Target: All Opponents. Breaks Shields.


Resilient Heal
Target: Self. Cleanse. Heal 0.5x.
Target: Lowest HP. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50% for 2 turn, 2 attack.


Total Resilient Shields
Priority. Cooldown: 2.
Target: Team. Cleanse Distraction.
Taunt & Shields 50% for 2 turn, 4 attack.
Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Impose Vulnerability for 2 turn, 4 attack.


Group Resilient Rampage
Cooldown: 1. Delay: 1.
Target: Self. Cleanse Distraction.
Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50% for 2 turn, 2 attack.


Alert Shattering Stun
Secure: Priority. Cooldown: 2. Delay: 1.
Target: Self. Cleanse Vulnerable & Distraction.
Target: Highest Damage. Remove Taunt and Shield. Bypassing Armor. Attack 1x. 50% chance to Stun for 1 turns.

Threatened: Cooldown: 2. Delay: 1.
Target: Self. Cleanse Distraction.
Target: Highest Damage. Remove Taunt and Shield. Bypassing Armor. Attack 1.5x. 100% chance to Stun for 1 turns.


Fatal Distraction
Target: Self. Cleanse DoT. Increase Critical Hit Chance by 15% for 3 turns.
Target: Highest Damage. Remove Increased Damage and Increased Crit. Precise. Attack 1x. Reduce Damage 75% for 1 turn.


Sticking Deceleration
Target: Self. Cleanse Distraction
Target: Fastest. Remove Increased Speed. Precise. Attack 1x. Reduce Speed 50% in 3 turns.


Daring Prowl
Priority. Cooldown: 2.
Target: Self. Cleanse Vulnerable & DoT.
75% chance to Dodge By 67% & Increase Crit Chance By 50% for 2 turn, 2 attack.
Target: Highest Damage. Remove Increased Damage. Break Shields. Reduce Damage By 50% for 1 turn, 2 attack.


Ruthless Wound
Cooldown: 2. Delay: 1.
Target: Self. Cleanse Vulnerable.
Target: Highest Damage. Remove Taunt, Shields & Increased Damage. Attack 1.5x. Inflict 40% of target’s max HP for 3 turns.


Fatal Distraction
Priority.
Target: Self. Cleanse DoT & Distraction.
Target: All Opponents. Remove Dodge.
Target: Highest Damage. Remove Increased Damage. Reduce Damage By 50% for 2 turn, 4 attack. Precise Attacks 1x.


Cunning Rampage And Run
Priority. Delay: 1. Cooldown: 2.
Target: Highest Damage. Attack 2x. Remove Increased Damage & Crit Chance. Reduce Crit Chance by 100% & Reduce Damage By 50% for 2 turns, 2 attacks.
Target: Self. Cleanse DoT. Automatic Swap.


Alert Cautious Swap In
Secure
Target: Self. Speed up 10% for 1 turn. 75% chance to Dodge By 67% for 1 turn, 1 attack.
Target: Highest Damage. Reduce Damage By 50% for 1 turn, 2 attack. Precise. Attack 1x.

Threatened
Target: Self. 100% chance to Dodge By 67% and Speed up 10% for 2 turn.
Target: Highest Damage. Reduce Damage By 50% for 2 turn, 4 attack.


Cunning Hotshot
Priority. Delay: 1. Cooldown: 2.
Target: Team. Cleanse Damage Over Time. Increase Speed By 10% for 2 turns.
Target: Highest Damage. Attack 1.5x. Remove Increased Damage & Crit Chance. Reduce Crit Chance & Damage By 100.0% for 2 turns, 4 attacks.


Alert Skirmish
Secure: Delay: 1. Cooldown: 1.
Target: Self. Cleanse Vulnerable.
Target: All Opponents. Break Shields. Remove Taunt. Bypass Armor. Attack 2X.

Threatened: Delay: 1. Cooldown: 1.
Target: Self. Cleanse All Negative Effects.
Target: All Opponents. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X.


Tough Resilient Strike
Target: Team. Cleanse Reduced Damage. Taunt & Shield by 50% for 2 turn, 2 attack.
Target: Highest Damage. Remove Dodge, Cloak and Increased Speed.
Target: All Opponents. Precise Attacks 1x. Impose Vulnerability for 2 turn, 2 attacks.


Group Slowing Destroyer
Delay: 1. Cooldown: 1.
Target: All Opponents. Precise. Remove Increased Speed. Break Shields. Attack 1.5x. Reduce Speed by 50% & Impose Vulnerability for 2 turn.


Alert Expert Advantage
Secure: Cooldown: 2.
Target: Team. Shield 50% in 2 turn,2 attack.
Target: All Opponents.
Remove Dodge & Cloak. Break Shields. Bypass Armor. Attack 2X. Impose Vulnerability for 2 turns, 2 attack.

Threatened: Cooldown: 2.
Target: Self. Taunt & Shield 100% for 2 turn.
Target: All Opponents.
Remove Dodge & Cloak. Break Shields. Bypass Armor. Attack 1.5X.


Supreme Rampage
Target: Team. Cleanse All Negative Effects.
Target: Self. Taunt & Shield 50% in 2 turns.
Target: All Opponents. Remove Dodge, Cloak and Increased Speed. Attack 2X. Reduce Speed by 50% & Impose Vulnerability for 2 turn, 4 attack.


Sneaky Swap In
Target: Highest Damage. Reduce Damage by 100% for 2 turns, 1 attacks.
Target: Self. 100% chance to Dodge by 67% of damage, Speed up by 10% and unable to swap out for 2 turns.


Conserve Alert
Secure: Cooldown: 2.
Target: Self. Speed up by 20% for 2 turns.
Target: Lowest HP. Attack 1.5x.
Self Automatic Swap.
Threatened: Cooldown: 2.
Target: Self. Speed up by 20% for 2 turns. Rally Heal 34%.
Target: Lowest HP. Attack 1x.
Self Automatic Swap.


Playful Alert
Target: Self. Increase Speed by 20% and 100% chance to Dodge by 67% for 2 turns.
Target: Highest Damage. Remove all positive effects.


Flexible Pounce
Cooldown: 2
Target: Self. Cleanse. Increase speed 20% for 2 turns. 50% chance to Dodge 1 turn, 2 attack.
Target: Highest Damage. Reduce damage 50% 1 turns, 2 attacks. Attack 2x.


Swap In Roilling
Target: Self. 75% chance to Dodge for 1 turns, 1 attacks. Unable to Swap in 2 turns.
Target: Highest Damage. reduce damage 50% for 1 turns, 1 attacks.


Armor Piercing Raking Strike
Target: Lowest HP. Remove Dodge and Cloak. Bypassing Armor. Attack 1x.



DRONE UPGRADE

[INTRODUCING DRONE UPGRADE]

  • You’re now finally able to upgrade your Drone without the the require of being a ViP membership. All you have to do, is use your ingame Coins/Cash! There will be 10 level of drones:

  1. Hatchling (Basic)
  2. Amateur (1000 Coins or 50 Cash)
  3. Probationary (2000 Coins or 100 cash)
  4. Rookie (4000 Coins or 200 Cash)
  5. Alpha (8000 Coins or 400 Cash)
  6. Experienced (16000 Coins or 800 Cash)
  7. Elite (18000 Coins or 1000 Cash)
  8. Expert (24000 Coins or 1500 Cash)
  9. Master (36000 Coins or 2000 Cash)
  10. Godlike (48000 Coins or 2600 Cash)

  • Battery capacity and hunting range will be expanded by 25% each upgrade since the lastest spec.

[INTRODUCING PARALYZING-DART]

Expert, Master And Godlike will have a special feature, The Paralyzing Dart! this special dart will paralyze the target in 3 second (ViP variant will last in 8 second), Notice that apply ViP won’t expand your P-Dart’s capacity.

  • Expert will earn 2 P-Dart every 12 hour, maximum capacity are 3.
  • Master will earn 2 P-Dart every 6 hour, maximum capacity are 6.
  • Godlike will earn 3 P-Dart every 6 hour, maximum capacity are 12.
  • P-Dart can also be obtained from Pass event, Monthly Mission or Special Bundle.

CREATURE UPDATE

Stegodeus

  • Resilient Rampage change to Group Resilient Rampage.
  • Short Defense change to Group Taunting Shield Impact.
  • added 75% Vulnerable Resistance.
  • added 50% Distraction Resistance.

Diloracheirus

  • Lesser Group Heal change to Accelerating Group Heal.
  • added 50% Distraction Resistance.

Erlidominus

  • Minimal Speedup Strike change to Armor Piercing Raking Strike.
  • Rampage change to Delayed Precise Rampage.

Magnapyritor

  • Defense Shattering Strike change to Cleansing Shattering Strike.
  • added Critical On Escape.

Mammolania

  • Resilient Rampage change to Group Resilient Rampage

Utarinex

  • Cunning Strike change to Determined Strike.
  • Rampage And Run change to Stunning Impact And Run.

Erlikospyx

  • Minimal Speedup Strike change to Armor Piercing Raking Strike.
  • added Swap In Wound.

ABILITY UPDATE

Dominant Roar
no longer Deal damage.


Roar

  • added Self: Cleanse all negative effects before group attack.
  • added Fierce Strike On Escape

NEW RAID

Giganotosaurus, Microraptor, Ghost, Geminideus will be the new Raid Boss.

4 Likes

Cool but some of the base moves seem a bit OP

1 Like

I can tell you put a lot of work into this, so I’ll reply!

  1. I like the Rexy Rework.

  2. Can you explain the Drone Update in further detail? I would like to know what this is!

Not sure if this is what you just said but Shielded Heavy Strike, Cleansing Impact, Raking Counter are all already real

“Drone Update” tab is updated lol

1 Like

Can I get a little opinions…?

Sorry I think either you or I misunderstood…I said those were already moves because they were from the new abilities section, but maybe they weren’t “new abilities”.

Uh… no? I think i didn’t add thing like Cleanse Impact or raking counter in the New Abilities folder…

Ok then I mistook a reply by someone else. :+1:

1 Like

Those are overall good suggestions. However i don’t think moros should be a flock animal

2 Likes

Agreed,irl Moros was in the 3 Meter range length wise which is far larger than the flocks(All of the irl ones are in the 1 Meter range)and it’s much bigger than many solo creatures like Pyroraptor(2 Meter Range),Deinonychus(Abt 2.5-2.7 Meters),Diplocaulus(Barely over 1 meter) and is only slightly smaller than Tanycolagerus(3.4 Meters)

2 Likes

I fixed! How about other things?

Those are ok

1 Like

How about the creature buff, nerf?

Uh, Geminideus Lost. The Winner Is Indonemys. It Is Indominus Rex + Smilonemys.
It Has Divine Prowl, Shielding Render, Precise Piercing Pounce, Revenge Cloaking Rampage And Run, Ferocious Devouring Rend, Swap In Cloaking Stunning Strike And Cloaking Obstruction.
Indonemys Is A Cunning Fierce Damage Dodging, Devouring Tank.
The Link Is Right Here. I Created My Own Custom Apex Hybrids In JWA Toolbox!!!!!! - YouTube

That’s a fanmade version tho

Even the title says it

What is the name of the second Apex? Is it peritoraptor or indotahraptor?

Peritoraptor :ok_hand: