As we all noticed, in update 2.0 many creatures gained at least one resilient move, which totally killed cunning creatures. Most meta teams have at least half of their teams with resilient creatures, which obviously means the game is imbalanced. To fix this I have 3 suggestions.
- As many people have mentioned before, instead of removing evasive abilities, let those attack go through them. This would make moves like cloak a lot more powerful and help dinosaurs with evasive stance as well (since they dodge multiple turns)
- This is a rather harsh one, since resilient strike has to be different from superiority strike, what about keep the dodge removal, but remove the speed decrease? (Keep the speed buff removal) Either totally remove speed decrease or maybe speed decrease 10% instead of 50%, that would still make some speed difference. And also since most of those resilient creatures has more moves that decelerates (sorry tryko)
- Buff the cunning creatures and dodgers, give them better abilities/better stats/shorter cooldowns on evasive or cunning strike gets stronger effects
If theres any more suggestions regarding resilient moves, please comment below