In 2.3, we have seen how bad arena can be and how Ludia has chosen the wants of the few to outweigh the needs of the many. Here are 6 suggestions which implemented in tandem with each other and Ludia’s current arena coding could actually Make Arena Fun Again (MAFA)
- Fix the trophies allocation algorithm.
Perhaps the biggest change needed and the hardest to implement from a coding and programming point of view. I think having a 30 trophy gain win and 30 trophy loss was a decent stop gap while Ludia fixed the trophy win/loss algorithm but I think they need to work harder and faster on it.
The best way to make it dynamic and rewarding is to make ranges for wins and losses and more importantly always add trophies into system over the season. This was what we had before. You beat someone stronger you got more trophies than if you beat someone weaker. So you were rewarded for getting a win against the Apex Predators by having 40 trophies and costing them 40. Often the algorithm added a few trophies like the winner got 37 trophies. while the loser lost 29 trophies. This over a season and over 100s of thousands of matches meant the system had more trophies at the end than at the start so more players got better rewards.
The reason for changing was the algorithm was flawed and made certain matches give the wrong trophy reward/penalty for the actual trophy differential. This has to be fixed and soon. If nothing use the flawed one or the semi-fixed one (you guys are actually trying to work it right ?wink)
If the top players prefer such a system so they actually have a challenge then why not make it. I prefer to have a win range of 30 to 50 trophies and a loss range of 20 to 40 trophies. This will make the top players disappear from the pack faster but they already out of sight anyway and at least beating them helps us hit higher scores the few times we beat them. Everyone benefits since now the top players cannot keep feeding off those barely in Shores without their few losses slowing them down. Also other players have incentive to beat the top players since that gives huge rewards in terms of trophies.
Let AI give 10 trophies per win so players can actually farm some trophies while saving time and anger.
- Improve the rewards for all the arenas
This might be a surprise to those who have yet to reach beyond Aviary, once you hit Aviary the contents of the arena incubators is the same for the next 3 arenas. So if you want to farm incs for Marsupial Lion and Maiasaura, you get the same amount of DNA and coins in Aviary as you do in Nublar Shores.
This is the first reason for droppers. Why bother to go up to Shores and stay there when you get the same reward inc in Aviary? Its really a bad idea.
My proposal is a 50% improvement in reward inc per arena progression. So as seen below:
Aviary: 100%
Library 150%
Depot 225%
Shores 337.5
Fusion Lab 506.25%
Lord Lythrorax Lair 759.375%
Taking Aviary as baseline the progression will be such that those in the top arena get 7.5x the yield (DNA and coins) compared to those in Aviary.
Yes it is unfair but at least it reduces the excuse to drop. Also it encourages players to push upwards for actual better rewards and maybe grind more incs so Ludia gets a few more bucks.
The Rare and Epic incs also should be tweaked to be better than normal incs so they are worth grinding for.
This does not discourage spending by the top players since they will be spending in a.different way (speed opening incs) if not buying real money offers. So the effect on revenue is small compared to that of players quitting over arena related issues (e.g. droppers).
- Add 2 new arenas.
If you read Point 2, you would have seen Fusion Lab and Lord Lythrorax’s Lair. Those are my suggested 2 new arenas.
Fusion Lab will be for those between 7000 trophies to 7999 trophies. AI will be mainly lvl 30 creatures with 15 to 25 boosts in random placements in stats. Mostly meta uniques. AI difficulty will be hard
Lord Lythrorax Lair will be for those above 8000 trophies. AI will be lvl 30 creatures with strategic max boosting. Creatures will be the Apex tiers, April Fools’ creatures (Lord Ly, Billy Goat etc…) and the top meta creatures. AI deducts 10 trophies for losses to add to the difficulty. This will show if Ludia understands its own game and how they see the endgame from a player perspective.
- Improve the reset tiers
With the addition of 2 more arenas, we can add more tiers for reset.
Starting from Library.
5000 to 5499 resets to 4999
5500 to 5999 resets to 5499
6000 to 6499 resets to 5999
6500 to 6999 resets to 6499
7000 to 7999 resets to 6999
8000 above resets to 7499
Yes, this will ensure the top players always get the top prizes but it also allows players to slowly progress over months to the next.tier. Progress and improvement bring more motivation to continue and improve engagement.
- Add anti-dropper measures
With the resets, we need to reduce droppers so my idea is to put anti-dropper gates on arena. Once you pass the border between 2 arenas for the first time you cannot drop more than 2 arenas from the border.
Example:
You unlocked Shores. So you are locked out of Library and below. You now can only drop to the bottom of Gyro Depot and can continue to lose trophies but you cannot be matched with most players in Library.
- Improve matchmaking
Matchmaking has being a little too huge in Shores and that has to be dealt with. The first thing is to limit matchmaking to be within the arena itself. Since the top 2 arenas have huge ranges and few.players the matchmaking can be more aggressive. This will prevent players from facing players in lower arenas and bullying them.
These suggestions as a whole is a lot of work but if done together will help make arena less discouraging and stop all this dropping nonsense and give the top players something to entertain themselves that isn’t 60xx players.
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The Thyla rended cause yes btw. that curious cat went yeye.
Also, it did enough raw damage to be a cow. MOO! MOO MOO I’M IN THE !! and I got da go to da wa wa in the da da!
YAYAYA