Looks like that error where the game isn’t rounding percentages properly is still there.
I just hit an Ardentismaxima with Rending Takedown (60% damage), immediately followed by Swap In Savagery (40% damage) and the noodle-necked ninny remained standing with a single health point.
Cost me the match and everything.
Losing to unlucky RNG is one thing, but the prorammers not understanding basic maths calculations? Shocking altogether.
They need to add 1% to every percentage-based damaging move in the game. It’s not even complicated.
They already did that with the 33% moves, I don’t know why they stopped at that.