I had some free time on my hands, so I decided to come up with alternative kits for some of them, with new moves and passives.
Don’t expect the ideas to be perfect, I’m just brainstorming. I would like to hear your thoughts anyway though.
~4500 HP (formerly 4200)
~1700 attack (formerly 1680)
~15% armour (formerly 0%)
~40% critical chance
Thor’s role would be quite similar to what it is now, but it would be able to tank hits better. It would beat Tryko, Tryostronix, Smilonemys (if it doesn’t get away), Grypolyth and draw with Erlikospyx. It would be able to beat Ardontosaurus and Ardentismaxima (no crits) as well as beat Entelomoth with a crit and mind games.
~1800 attack (formerly 1680)
~20% critical chance
•Unexpected Ferocity (100% chance to stun for 1 turn. Increase critical chance +60% for 2 turns. Delay:0, Cooldown:2)
(formerly Defence-Shattering Impact)
With its new stunning move, it’d be able to beat Mammolania (no kidding), Mammotherium, Quetzorion, Phorusaura, Trykosaurus, Diorajasaur, etc.
It’d be countered by creatures Immune to Stun, as well as Utarinex and Utasinoraptor.
•Revenge Stunning Rampage (same as Greater Stunning Rampage, except under Revenge conditions it has no delay, and a 2-turn Cooldown)
(formerly Greater Stunning Rampage)
•Nullifying Rampage-and-run (formerly Rampage-and-run)
Dilorach would be able to better take on foes like Tryko and Dio, and would be a very able revenge-killer. Nullifying Rampage-and-run means Dodgers will have to be careful.
~10% critical chance
•Revenge Distracting Impact (under Revenge conditions, acts as Distracting Rampage)
(formerly Distracting Impact)
•Swap-in Definite Headbutt
With Swap-in Definite Headbutt, and a turn 1 Rampage for revenge-killing (like the old days), Rinex would do even better against the likes of Tryko and Dio, as well as the Mammoth hybrids (except for Entelomoth).
It would beat Tenontorex and Thor.
~20% critical chance
~1% armour (formerly 0% armour)
Passive ability: Into the shadows: When Indoraptor senses a priority move coming, it deals 1x critical damage to the opponent, bypassing armour. It then moves off the field, back into the roster, letting the opponent hit at thin air.
After the opponent move is used, it comes back in, removes positive effects and uses the selected move.
(formerly Immunity to Stuns, Immunity to Distraction)
Okay, put down the pitchforks, hear me out.
Firstly, that 1% armour is so that it beats the reworked Smilonemys, which would otherwise beat both Indoraptors. This gives it an advantage over Indoraptor G2.
Secondly, the removal of partial Immunities. You see the only times Indoraptor really has to contend with Distraction and Stuns (I’m talking common, important matchups) is with the moves Instant Distraction, and Instant Charge.
The other creatures that rely on Distraction and Stuns aren’t really a major threat to Indoraptor, and they (Creatures like Tuoramoloch, Diloracheirus) need to creep back into the meta somehow.
So while Indoraptor can now be Distracted and Stunned by SIAs and regular moves, it can’t be affected by Instant Charge (it Cleanses the Stun) and Instant Distraction, while also damaging the opponent and getting rid of evasion.
This let’s it better deal with Trykosaurus, Diorajasaur, Indoraptor G2 (it can’t use Evasive Stance, and the OG is faster, so it can be revenge-killed. Even 1v1, if Indo G2 uses Evasive Stance, the OG is guaranteed to win), Phorusaura, Erlidominus and both Indominus rexes.
Plus, if you have Indoraptor on your team, and the opponent is about to use a Priority move, you can swap Indoraptor in, almost as if it has an SIA.
That super-boosted Thor you’re facing going to use Instant Charge? Swap to Indoraptor, and watch it deal 0 damage.
This would make Indoraptor way more versatile than it is now, without driving stunning and Distracting dinos out of relevance.
~1200 attack (formerly 1100)
•Superior Vulnerability (formerly Shielded Decelerating Strike)
•Defensive Stance (formerly Deliberate Prowl)
•Immunity to Stuns
(No Immunity to Deceleration)
Now, Smilonemys would be able to beat Indoraptor G2, Erlidominus, Diloracheirus, Utarinex, and so much better against Tryko and Dio, since it can Cleanse Distraction and apply Vulnerability
It remains the same, but gains Revenge-Distracting Impact and Lethal Swoop.
Also doesn’t change, except for Instant Invincibility, which changes to Rending Attack (from Darwin’s Defence-Shattering Impact) to revenge-kill the towers and such.
•Long Decelerating Strike
•Greater Stunning Rampage
•Medium Distraction-cleansing Counter
•On Escape Heal
More surviveability, as well as the ability to deal with Distraction better. I haven’t run the numbers on this one, but I think it’s an improvement on the current version.
The same, but with 4000 HP, and 1300 attack. That way it’s guaranteed to beat both Indoraptors, and Tryko, Dio, pretty much anything that bleeds.
Oh, and On Escape Evasive Impact.
Lethal Wound changed to Maiming Wound, which does 0.8x opponentax HP per turn for 2 turns. Gives it a guaranteed win against Tryko (it’s a draw currently) and it’ll also beat Tenontorex, Dio and draw against Thor. This is because it only needs to hit the opponent once to take it out on turn 2, as opposed to Lethal Wound, where the opponent gets an extra turn to deal damage or swap.
Also, HP increase to 3300 (formerly 3000). This way, Erlidom can’t OHKO it anymore.
~1265 attack (formerly 1000)
~50% armour (formerly 40% armour)
•Revenge Distracting Shield (same as Distracting Shield, except under Revenge conditions the damage mitigation is 75% for 2 turns, and the Shield blocks 75% damage for 2 turns, cooldown 2)
(formerly Distracting Shield)
•Minimal Speedup Impact (10% buff for 3 turns, delay:0, cooldown:2) (formerly Superiority Impact)
•Superiority Devastation (formerly Devastation. Delay:2, Cooldown:1, basically Superiority Strike with more damage)
•Immunity to Deceleration
•Immunity to DoT
•Swap-in Healing Charge (same as swap-in Stunning Strike, but it regenerates 25% of its max HP)
With added damage and surviveability, as well as swap-utility and speed control, Testacornibus should finally pose a real threat, while still losing to anything that can get through its shields and armour before it gets Superiority Devastation ready.
If Gemini wasn’t Immune to Vulnerability, it would actually hard counter it (Impact+SV+Devastation).
This one you might have seen before.
~ 4180 HP (formerly 4500)
~ 1265 attack (formerly 1500)
~ 40% armour (formerly 30%)
~ 105 speed (formerly 115)
•Persistent Ferocious Strike
•Definite Rampage (Delay:1, Cooldown: 1 )
• Superior Vulnerability (formerly Bellow)
• Regeneration (formerly Dig-In)
• Swap-in Defensive Stance
• Immunity to Vulnerability
(No Immunity to DoT)
It’ll lose to Allosino, Thor and Tenontorex due to the reduced speed, but it can beat Alloraptor (no crits). It’ll definitely still be a monster, but one that can be countered.
It’ll beat Maxima (no crits) as well as Dio and Tryko with the right prediction. It’ll do well against Quetzorion too.
SV+DR will take out both Indoraptors with ease
I added Swap-in Defensive Stance for fun, since it lost its Shielding moves, but it isn’t without purpose: it would be able to swap into an Indoraptor G2 and still absolutely wreck it.
If Geminititan wasn’t Immune to Vulnerability, Mammolania would be able to bring it down to 1000 HP or less. Combined with Monostegotops, that would be bye-bye Geminititan.
I don’t have a Monolorhino rework I’m 100% happy with yet. Feel free to have a crack at it yourselves.
Edit: forgot Dio.
~15% critical chance (formerly 5%)
•Superior Vulnerability (formerly Superiority Strike)
•Long Protection (formerly Ferocious Strike)
•Distracting Rampage (formerly Instant Distraction)
Passive: Agitation: On having its Shields destroyed or nullified, this creature deals +50% damage for 1 turn (1 counter-attack and one move).
This tank will comfortably deal with Testacornibus and Smilonemys, while falling to the likes of Thor and Tenontorex. It’ll put up a fight against Dodgers too.