Metrics is very important in capturing trends and data. After 1 week of the new update, the intentions, as stated by the update 2.9 notes of expanded variability of more cunning creatures being used in PVP are explored in this metric breakdown of players teams.
The trend setters tend to be the top 50 PVP players and I did a breakdown of the metrics of those 50 players teams, which includes my team as well.
Apparently the, changes to resiliency and other creature updates have not had their intended affects. Instead of adding to variability, the variability of creatures being used has contracted drastically.
The top 7 Creatures in usage by the top 50 players, are Testacornibus, Monolorhino, Ceramagnus, Scorpious Rex Gen 3, Skoonasaurus, Mortem Rex, and Hadros Lux. The usage of these creatures is staggering, based on the stagnation it represents. The creature usage of 6 of them is approaching 90% or greater in the top 40. Only Mortem Rex is below that threshold (except in the top 10) Most likely because it needs to be level 30 to deal with Testacornibus, which seems to be the main reason why Mortem is being used.
So lets look at the main issue.
Testacornibus is dominating what it faces and winning matches by itself 3-0. If one person gets Testacorninbus, and the other person does not, it is almost an automatic win. It has no strong effective counters except another Testacornibus and it will mow through most teams like a hot knife through butter. Only Mortem Rex can beat it and usually Testacornibus will swap out to let something else deal with Mortem.
Now one could argue, a person should stack their teams with creatures that help against Testacornibus.
There really is not too many that do, and that are still viable against the other creatures used in the top 50 players teams. Even Mortem Rex has problems facing the other top 7,
Which brings us to the number 8 creature in the top 50, Grypolyth. This can stand up to a wounded testacornibus, but testicornibus, has 100% swap prevent, which brings us to the number 9 creature Compsocaulus which can deal with Grypolyth as can some of the others in the top 7.
Compsocaulus and Grypolyth are each only on about 46% of the teams. On rare occasions both are on the same team. Neither are well represented in the top 10 or top 25.
After that there is a huge distant 10th place (less than 20% usage) in Spinoconstrictor, which seemed for a while to not be matching up to what the update said it should do with Evasive wounding strike which had a delay, which was not in the patch notes.
The drop off after 10th place is staggering.
In 11th place is Antarcovenator, which has a usage in the top 50 of 12%, but it is used by some top players.
After that there is a usage of 10% for Gemintitan and Erlikospyx. These two are near the bottom of the top 50 and appear to be being phased out as they are replaced by creatures in the top 7.
After that, other creatures are not well represented at all, and that slight variability is predominantly in the bottom part of the top 50.
There are 3 Mammolania indicating a 6% usage.
2 Smilonemys indicating a 4% usage. (That update was a nerf)
7 other creatures are used only once with a. 2% usage
Gorgotrebex, Acrocanthops, Trykosaurus, Diorajsaur, Entelolania, Tenontorex, and a Titanboa.
Oh and zero Poukas even though it was buffed. It is great against Compy, but against everything else, not so much. Also the attack cool downs mean one turn it can’t attack, so it is VERY predictable.
Only one true fierce creature is being represented in Mortem Rex.
Only one true cunning creature is being slightly represented in Compsocaulus. Truth be told, the patch wanted more cunning, and it had the opposite affect, with compy usage dropping from near 90% to under 50%. One of the quickest turnarounds of a new creature ever.
I should also mention that I am in the top 25 right now (as of this writing), and I have Testacornibus at level 30 and fully boosted. If I get my Testacornibus in my team, and the opponent does not, I will most likely win. ( I have not lost yet) and I have had many players just put their phones down and walk away in protest or maybe turn off their game. I am not really sure.
That being said even though I have the best creature in the game fully boosted.
"For the health of the game Testacornibus is too powerful and should be nerfed. "
From my perspective, there seems to be a catastrophic failure in playtesting modeling as there are only a few creatures unboosted in the level 26 model that can beat testacornibus, and only 1 is a 100% victory rate (Tryostronix) assuming no run away. In boosted models, Tryostronix damage boost has to match Testacornibus health boost to maintain that 100% victory rate.
In all cases Testacornibus, when it sees something difficult will just swap out.
Maybe somebody over estimated the usage of Diorajsaur, Grypolyth, and trykosaurus, which are just too vulnerable (pun intended) to most other top creatures.
I really don’t know why Testacornibus was buffed this way, but currently, I see this patch as the worst patch in a long time, and not because there was no boost reset.
In simple terms, this awesome wonderful, yet complicated game, has turned into “I win based on a coin flip”, of me getting my Testacornibus.
Not only is it too powerful, it has caused other players to try to adjust their teams with boost and such to deal with it and they have still failed. I dislike wasted resources, especially in fruitless endeavors that leave a player feeling bitter.
Than there are the painful Testacornibus versus Testacornibus long time consuming matches that can end in a draw… It is almost like Grypolyth versus Grypolyth all over again, although some mind games are involved, if you swap out, you will most likely lose the match, as opposed to grypolyth where neither person could swap out.
I don’t want to play for hours at a time to get my 10 victories. I think others share that point of view.
Thank you for the long read.