A Few New Creature Ideas

Ceratosaurus (Rare)
Health: 4,150
Attack: 1,450
Speed: 112
Defense: 0%
Crit. Chance: 5%

Definite Strike
Rending Takedown
Instant Charge
Swap-in Headbutt

Therizinosaurus Gen 2 (Common)
Health: 3,540
Attack: 1,470
Speed: 126
Defense: 0%
Crit. Chance: 5%

Minimal Speedup Strike
Raking Claws

Therizinosaurus (Epic)
Health: 3,670
Attack: 1,460
Speed: 124
Defense: 0%
Crit. Chance: 10%

Minimal Speedup Strike
Raking Claws
Lethal Wound
Immune to Deceleration

Cerazinosaurus (Legendary)
Recipe: Ceratosaurus + Therizinosaurus
Health: 3,970
Attack: 1,470
Speed: 124
Defense: 0%
Crit. Chance: 5%

Minimal Speedup Strike
Lethal Wound
Rending Takedown
Definite Rampage
Swap-in Headbutt

if anyone wants to suggest creatures or hybrids, i shall gladly accept

5 Likes

Nice idea. Maybe Ceratosaurus can have nullify damage, but this is good too. I like it. Make more. I want to see lots of new ideas.

It would probably get the raja animation, so something like a new counter attack (like a nullifying counter)

Good job :+1:

JWA NEW ATTACKS AND ABBILITIES

Rage out:
Deal 4x damage bypass shields and armor. You can’t be stunned while you doing this attack(when opponent is faster and do some stun attack or when you faster and opponent do an instant charge), but can be reduce(like instant distraction)
COOLDOWN: 1. DELAY: 2.

Hunter instinct:
Priority. Deal 1,5x damage for this turn and increase damage by 50% for the next turn. Increase speed by 10% for 1 turn. Damage is dealed bypass evasive abbilities.

Predator instinct:
Priority. Cleanse. Deal 1,5x damage for this turn and increase damage by 50% for the next turn. Increase speed by 10% for 2 turns. Damage is dealed bypass evasive abbilities. 75% to dodge 66% for 1 turn.

Fear(priority passive):
When opponent switch to another creature, your creature fear the opponent and you reduce his damage by 50% for 1 turn and he stunned. Your passive is priority than opponent.

Body hit:
Priority. You vulnerable opponent for 2 turns and deal 1x damage(vulnerable + 1x damage).
COOLDOWN: 2.

Roar:
Priority. Deal 1x damage and 75% chance to stun opponent. You increase your damage by 50% for 2 turns.
COOLDOWN: 2. DELAY: 1.

On escape ferocious heal:
When opponent attemps to leave, cleanse self, heal 25% of max HP and increase damage by 50% for 2 turns.

On escape ferocious stun:
When opponent attemps to leave, deal 1x damage, gain 66% chance to stun opponent and increase damage by 50% for 2 turns.

Instant ferocious strike:
Priority. Deal 1,5x damage for this turn and increase damage by 50% for the next 2 turns.
COOLDOWN: 2.

Regenerating(passive):
After receiving and surviving a physical attack, regenerate 15% of max HP.

Ferocious counter(passive):
After receiving and surviving a physical damage, deal 1,5 damage for this turn and increase damage by 50% for 1 turn.

Instant critical strike:
Priority. Deal 1x damage. Increase critical chance by 60% for 3 turns.
COOLDOWN: 2.

Attack advantage:
Deal 1,5 damage for this turn and increase damage by 50% for 2 turns. Opponent damage is reduce by 50% for 2 turns.
COOLDOWN: 3.

Swap in carnage:
Inflict 0.6 of opponent max HP after swapping in. Cannot swap for 2 turns. You stunned for 1 turn.

Defense pose(passive):
After receiving and surviving a physical attack, gain 50% shield for next turn.

Stand up(passive):
When you deal damage with critical hit, regenerate 15% of max HP.

Superior shielded strike:
Deal 1x damage. Cleanse distraction. Target speed is reduced by 50% for 1 turn. Gain 50% shield for 1 turn.

Defense shattering devastation:
Deal 3x damage, destroy shields, bypass armor.
COOLDOWN: 1. DELAY: 2.

Nullifying counter(passive):
Deal 1x damage and remove positive effects.

Precise lethal wound:
Deal 1x damage bypass cloak and evasive abbilities. DoT 0.33 of targets max HP per turn for 3 turns.
COOLDOWN: 2.

Definite lethal wound:
Deal 1x damage. Remove targets cloak, evasion and shields, bypass armor. DoT 0.33 of targerts max HP per turn for 3 turns.
COOLDOWN: 2 DELAY: 1.

Critical strike:
Deal 1x damage. Increase critical chance by 30% for this turn and next turn.

Crushing jaws:
Deal 2x damage. DoT 0.2 of targets max HP for 1 turn.
COOLDOWN: 2 DELAY: 1.

Rage inside(passive):
After receiving and surviving a physical attack, increase critical chance by 10%.

Toxin:
Deal 1x damage and reduce opponent damage by 50% for 1 turn. DoT 0.2 of targets max HP for 2 turns.
COOLDOWN: 2.

Immune to nullify(passive):
This creature cannot be nullify.

JWA NEW DINOS AND CENOZOIC

DINOS:
Giganotosaurus
Ceratosaurus
Styracosaurus
Ostafrikasaurus
Acrocanthosaurus
Carcharodontosaurus
Deinosuchus
Torosaurus
Minmi
Torvosaurus

GEN 2:
Carnotaurus GEN 2
Giganotosaurus GEN 2

CENOZOIC:
Megatherium
Thylacoleo
Doericurus
Glyptodon
Andrewsarchus
Paracetharium
Daedon
Megalania

HYBRIDS:
Giganotaurus
Stygigataur
Concadeus

1 Like

I can do a move set for them if you want.

I’ll do 'em, no worries

1 Like

Just askin tho, what is Concadeus made from?

1 Like

Actually we already have Thylacoleo but he’s called marsupial lion in the game, is not for nothing his hybrid is called "Thylaco"tator

Troodon and prestosuchus

Concavenator + Stegodeus

but stegodeus is a superhybrid, and we haven’t had a superhybrid hybrid yet…

1 Like

Darkocerotos and t rex

New move:
Scavenger(passive): when opponent dies, reset all cooldowns, cleanse negative effects, and regenerate 75% max health.

1 Like

I think it is to OP. But idea is idea.