Ludia Forums

A fix to creatures that used to have immunity (Poll)

I know that 2.0 basically hit the refresh button for the whole game. Some were hit hard, some were made better. But imo, the creatures that had Full Immunity were hit hard. Though, I have a suggestion to compensate these creatures that lost their full immunity.

Full list of creatures w/ Full Immunity Pre-Update 2.0:

Ardentis
Gemini
Magna
Erlidom
Monorhino
Vexus

Indom
Monometrodon
Tryos
Monomi
Ardont

ProRat
Indom G2
Posti
Secodont

Ankycodon
Ornith
Dime

Dime G2
Galli
Orphi

As you can see some of these creatures were changed for the better, the rest sadly didnt. To compensate for their loss of full immunity, I suggest these resistances that made an Immune creature formidable back then

Speedsters:
(ProRat, Galli, Ornith, Monomim, Erlidom, Magna and Vexus)

  • Speed Decrease 100%
  • Swap-Prevention 100%
  • Stun 100%
  • Distraction 100% (or 75%)
  • DoT 75%

Tanks/Anti-Tank Tanks
(Gemini, Ardentis, Ardont, and Ankycodon)

  • Stun 100%
  • Speed Decrease 50%
  • Swap-Prevention 75%
  • Distraction 100% (or 75%)

Chompers
(Dime and G2, Orphi, Secodont, Posti, Indom and G2, Tryos, and Monometrodon)

  • Stun 67%
  • Speed Decrease 50%
  • Swap-Prevention 67%
  • Distraction 50%

Misc.
(Magna and Monorhino)

  • Stun 100%
  • Speed Decrease 100%
  • Swap-Prevention 75%
  • Distraction 100% (or 75%)
  • Rend 50%
  • DoT 100%

What do yall think?

  • I like these
  • More or less fine
  • Hate it
  • Partially hate/love

0 voters

Rend and DOT resistances to Gemini and Maxima? Are you crazy??

3 Likes

Took it out, lol :joy:. Also the DoT. Just thought that they should be dif. than other Hi-HP dinos :man_shrugging:

Those two are already different with all the immunities, or resistances, or whatever the hell they wanna call it. They should have always been succeptable to DOT. That was one of the best changes they’ve made… but Maxima is so OP that even that is not being enough to deal with it.