So I think we can all agree that these boosts are a problem one way or another. Ludia added them to make battles more interesting, which they have as of now. But sadly they are also unbalanced. And as time goes on, one day we will reach a point where everyone has a fully boosted team and the battles will be the same as they were before 1.7.
I have an idea that will balance stat boosts AND keep battles interesting. How about, instead of 10 boost per stat, we have 10 boosts per creature. This will keep things interesting because you now have to decide what you want boosted.
Yes you can still fight a Thor with 209 speed, but it will no longer 1 shot your team as it cannot have attack or health investment. And yes. You can have a rex as fast as a velociraptor but at the cost of other investments.
This will also keep the game interesting because most everyone will have different investments. Someone may have a speed Thor but you may prefer a mix of attack and speed instead. No longer will 2 Dino’s be the same (although there may be a meta for each Dino).
And for those who have more than 10 total boosts on their Dino’s. Just add a remove button that removes a boost level. This will also allow people to change their investments whenever they want if they feel it’s not working.
TLDR - 10 boosts per Dino instead of 10 boosts per stat.
As of now it’s just a suggestion but tell me what you guys think of it. Thanks.