Just brainstorming here.
What if partial Immunities were diversified into Resistances and true partial Immunities? Hear me out.
Version1) So, suppose Entelomoth got “Resistance to stuns” instead of “Immunity to stuns”. This would mean that it would be unaffected by the first stun it encounters in a battle, but it would be susceptible to being stunned after that.
So a Resistance (I’m open to other names for the passive) to a debuff would grant the owner a free pass against that debuff for one turn, but not for a second time. Often, one turn of being Immune to a debuff is all you need. Alloraptor, for instance, only needs to avoid Deceleration once to beat, say, Geminititan.
Quetzorion only needs to avoid Distraction once to beat an Erlikospyx.
And so on. But, by strategic use of SIAs, sacrificing a low HP dino for instance, you could eliminate an opponent’s Resistance for a more specialised dino to take it out later.
So some current Partial Immunity holders could be given a “Resistance” instead, to tone them down a bit.
Unfortunately, some debuffs (e.g. DoT) are unlikely to be present on your team more than once, but that can’t be helped.
Version 2) perhaps the debuff could stick, but only take effect after the first turn, if it has an effect over multiple turns. This way, Lethal Wound would still deal two turns of 0.34x opponent health to a creature that resists DoT.
Distracting Impact would Distract the opponent on their second turn of being Distracted, but not the first.
Version 3) perhaps the debuff could have a lower percentage, say 50% the original? So Distracting Impact would Distract by 25%, Lethal Wound would deal 0.17x opponent max HP per turn, etc. 75% chance stuns would have a 38% chance.
So the concept definitely has its flaws, but I think it could be interesting to talk about. Thoughts?