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A possible solution for boost

Here is a way to make boost balanced for good and it will keep the damn bug exploiters in check make it so for every boost you use other stats is lowered, like this for example Health boost reduces Attack, Attack boost reduces Speed and Speed boost reduces Health that way people can’t over exploit the Boost, and you actually have to think what to boost and what creatures are better to be boosted

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Reminds me of paper, scissors, rock. That’s a neat Idea.

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