Ludia Forums

A raid boss with 0 HP should not attack

Like the title says, when a boss reaches 0 HP it should lose its turn like anyone else. Getting the boss to 0 and he keeps attacking anyway doesn’t make sense.

4 Likes

Thats one of the main points to making raids harder u can’t just throw away the strongest attack on the last turn of a certain round, u need to plan and defend and heal.

4 Likes

i don’t see why they shouldn’t. they aren’t dead, its just signifying the end of a round. if seeing the number 0 is the problem, then Ludia could just put the full Hp as the total and end of round would be when the HP falls to that specified point (1/2, 1/4, 1/3, etc.)

1 Like

Technically it’s not dead… You could argue that the damage should pass to the next round, but that could actually make things worse, since it’s easier to predict and plan a strategy the way it is.

1 Like

Change the 0 to a 1 and problem solved. :slight_smile:

Bleed does keep going for the next round, which is nice.

1 Like