Something occurred to me while hacking my way through a room full of skeletons:
How would people feel about having critical hits remove resurrection effects? It seems like a small change, but might help with the PVP concerns about Hal, Coriolis, and Raika.
Are there obvious problems I’m missing with this idea?
I actually think that’s pretty good idea! And that’s coming from someone who just won a battle I had NO RIGHT winning… my whole team was one shotted and only Hal survived, barely. I went on to win, resurrecting almost every turn… EPIC come back!! I’ve also been on the receiving end of that too. Not as fun!
But a Crit cancelling out a Deathward… that’s interesting… more players would be investing in +Critical Hit chance items…
I like it!