With the introduction of 2.0 and the class system, it’s impossible to disagree with the idea that the arena experience has become stale, uninteresting, and predicated on the luck of how one’s team is drawn. The prevalence of certain creatures and the creation of Apex creatures only exacerbated the problem, limiting creature diversity and restricting the endgame team composition to be made up of a select few viable options. In future updates, a flexible team roster size would alleviate some of these issues. The feature would be, in and of itself, self-balancing because the fundamental arena mechanic of four dinosaurs being chosen would not change; rather, the pool from which those four creatures are chosen would be expanded.
- Diversity in the Arena
Rather self-explanatory, but by the very fact that more creatures would be selected to fill players’ rosters, there would be diversity in the arena. In the current state of the game, many players hesitate to level and boost a particular creature even though they genuinely enjoy playing it because it would be taking up a space on the team that could otherwise go to a meta dinosaur. With a flexible and customisable roster size, the arena would see an influx of new creatures and, by extension, players would be forced to experiment with traditionally overlooked creatures to provide new counters.
- Cost and Benefit
The nature of this new mechanic would have a cost and benefit built into itself for all playstyles, regardless of whether one chooses to stick with the minimum of 8 dinosaurs or build a team of 50. At first, those who stick with the basic 8 would have a consistent draw of four boosted and levelled creatures, but as the other group of players progresses, they may find themselves without adequate counters to emerging non-meta creatures. On the other hand, a player who chooses to run a massive team would have the advantage of drawing variable creatures with fun and exciting playstyles, however this would be at the cost of predictability and overall team strength.
- Longevity of the Game
Most long-term players are frustrated with the current state of affairs because the connection between the hard grind and arena success has become a thing of the past. Nowadays, it’s perfectly acceptable to sit back, speed through weekly Apex raids, boost the Apexes, and dominate opponents with hard-earned uniques. With an expansion in team size, players (specifically, veteran players) would have a new incentive to not only max and boost the basic squad of 8, but potentially develop new creatures to fill an enlarged roster. The thrill of the hunt would be brought back to the game.
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