The current stun mechanic s pure RNG and tbh I don’t like it (I don’t like all rng factors though…)
So I imagine a new stun mechanic which is more interesting
So at first all the stunning moves have 100% chance to land like acute stun including SISS
The stun resistances aren’t anymore rng like “this creature has 75% to resist a stun” it’s way different
Remember to the current % of chance of the stunning move ?
Well let’s just reserve them to stun resistances
Let me explain
SISS has currently 66% to land so creatures who has 67% stun resistance is immune to the stun effect but if you use others stunning moves like SI or AS the creature isn’t immune to their stun effects who have 100% chance to land against him
So basically this is what we have
SISS and GSI cannot fail except if the dino has at least 67% stun resistance
GSS, IC and SIHD cannot fail if the dino has at least 75% stun resistance
Immobilize, AS and SIN cannot fail except if the dino has 100% stun resistance
As you can see I’ve made some changes like SiN who got a buff so it’s not a worse version of SiSS in every point
Also with this change that means the minimal stun resistance is 67% so that means Acrocanthops who has only 34% stun resistance should have 67% after this change
Basically with this change there’s no more rng with stuns, the moves always stun except if the creature has the right resistance