So what I have seen myself is that the main problem with Monolometrodon is that for a legendary made with 2 commons, it just has too much going for it. Currently the DI+FR, at level 26 it does 4.9k damage for anything without armor, dodge, or shields turn 1. For a legendary that’s supposed to be an immunity main, it chomps really well, and with a 50% distraction resistance to boot. So here’s what I think. This would turn it from a jack of all trades to a bit more of its cunning roots.
Stats: Actually they are pretty good, just a couple minor changes
5% Critical Chance
Moveset: The main bulk of the problem. This had the main change.
Defense Shattering Strike
Resistances: Again, small changes. It was fully immune before, but it was fine.
100%: Stun, Speed Decrease, Vulnerable, Damage over Time, Crit Reduction
75%: Swap Prevention
50%: Rend, Distraction
Leave your thoughts down below. Enjoy!