Ludia Forums

A way to balance Monolometrodon

So what I have seen myself is that the main problem with Monolometrodon is that for a legendary made with 2 commons, it just has too much going for it. Currently the DI+FR, at level 26 it does 4.9k damage for anything without armor, dodge, or shields turn 1. For a legendary that’s supposed to be an immunity main, it chomps really well, and with a 50% distraction resistance to boot. So here’s what I think. This would turn it from a jack of all trades to a bit more of its cunning roots.

Stats: Actually they are pretty good, just a couple minor changes
4200 Health
1350 Attack
124 Speed
0% Armor
5% Critical Chance

Moveset: The main bulk of the problem. This had the main change.
Defense Shattering Strike
Cunning Strike
Distracting Impact
Fierce Impact

Resistances: Again, small changes. It was fully immune before, but it was fine.
100%: Stun, Speed Decrease, Vulnerable, Damage over Time, Crit Reduction
75%: Swap Prevention
50%: Rend, Distraction

Leave your thoughts down below. Enjoy!

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the quality of the components does not matter, but the quality of the product :sunglasses: :ok_hand:

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Well, it’s still OP for its rarity, so…

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What still makes it OP? Just want your thought on why

I think that’s a fair nerf. I don’t use It but i don’t think It should ever be made irrelevant. There are a lot of ways of balancing monolo without hammering It, yours is a good one. The only thing i would change on your rework is replace nullifying strike for cunning strike, as nullifying counters dodge and i don’t think monolo should counter dodgers.

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if we were logical, it would be like this:

descarga (19)

as logic it should not have a null attack

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I just keep the nullification for what it was. However, I can change it.

Changed

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It seems Ludia has been phasing out nullifying moves as they don’t fit most creatures on the class system very well. Outside of some exceptions like Orion that is specialised in beating speedsters. On Orion It makes sense that It keeps It. But creatures like monolo really shouldn’t have this move anymore since a cunning-fierce shouldn’t beat a pure cunning.

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Yes I agree. After looking at your earlier comment, It does make since to have cunning, not nullifying, since monolo lost it. However, this does make it a better cunning, which it should be.

I may have a bit of personal bias to Monolometrodon due to it being my first legendary, but I tried to be as fair as possible when nerfing it.

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I think you were totally fair and it still is a good creature, just not oppressive on the tournament.

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Thanks. That’s how I try to make most of my hybrids, so updating one wasn’t out of my league.

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Not completely related but another thing i think would make sense on balancing the legendaries is give phoru resistance to distraction instead of stun, that would make It better at countering monolo and aligns better in the cunning class.

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Yes. That would make sense, though it would still come from nowhere, it’s easier to deal with than the stun resistance.

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I think the stun resistance It has kinda comes from nowhere too. As i see It a pure cunning creature shouldn’t be resistant to stun, at least on most cases(erlidom and spyx have fierce parents so they have a reason for It). Stun resistance would make more sense on fierce creatures as they need to defeat resilient creatures that can stun.

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That could be a way to buff Trex. Stun resistance. It was the 3rd largest carnivore, it would make sense for it to be harder to stun.

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Yeah, i think most fierce creatures should have that resistance. Pure fierce creatures overall don’t have that much going for them atm. They also usually have few or no resistances.

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Allo gen 2 though. Just what are they doing to him? It’s almost ridiculous how he has 3 immunities, one resistance, cleanse, and rend.

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IKR lol
Why does It even have resistance to bleed? It has a cleansing move for heck’s sake. Slow resistance makes sense tho. I would argue that most pure fierce should have It.

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Yes, but just resistance. I could see stun and decel resistances being placed on Chompers due to many being large carnivores, so stunning them would be difficult.

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The logic of ludia, Erlidom can slow down but allo g2 does not bleed and also purifies. purifying is anti ferocity in my opinion

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