The thing is, dodge is a cunning specific ability. If anything counters dodge, it SHOULD be resilients. But most nullifying creatures were cunning themselves, and you don’t want a case where the only counter to a cunning is another cunning. That’s part of why Indo G2 and Procerathomimus were so necessary before: they were good, and also the only counters for themselves. And if you made resilients the creatures that got nullify, then they would be able to remove shields, damage increase, AND dodge. It might not affect all of them, but those with this ability would be strong in an entirely different way. So it is important that resilients are the ones to remove/bypass dodge, AND it is important that this nullification is dodge-specific. If you’ve read my thread “Actually Balancing Resilients”, then you know what I think the solution to this is. Besides, now that Maxima got knocked down a peg, most resilients feel balanced, and I’m seeing a lot of cunnings making their return. So honestly I don’t think resilient moves need a massive nerf.