While chatting in a thread, Issah_Will and I had the idea of how to differentiate the two. Then, Mudkipz came up with something better. So here is the idea
For all those confused by the texts, the idea was the fierce disabled shields for multiple turns.
Fierce moves will get a new ability: remove a portion of the armor. This would be so that it wouldn’t mess up the move too much, but still give it a different aspect for Fierce. That way instead of just being Defense Shattering with cleansing vulnerability, now it actually has a role that could affect the match. Maybe if the effect activated, it would create small armor-piercing symbols being broken around the affected creature, although it could be something else. What it would be is one of 2 things. Either it would be removing 50% armor or removing 100% of whatever armor the creature has. Option 1 would use the system that Crit Chance Decrease uses, and Option 2 would use the percent of armor your creature has. And with it could come some new resistances. Say if a creature with 40% armor had gotten the debuff, but it had a resistance of 50%, it would either have 20 or 15% armor left, depending on if option 2 or 1 were used.
Hope y’all like it! Leave your thoughts down below!