I am what you would call a whale, a rather zealous one I might add. I never mind paying for games and in-game contents, as long as I get the enjoyment in return. I’d also like to think that it takes paying customers to keep a good game alive and thriving. That said, I also play some games without spending a cent and I think that most mobile games should at least be playable without forcing players to spend much, especially those children oriented games.
I like the “How to Train Your Dragon” IP a lot and just took my daughter to the movie last night. We’ve also watched most of the TV series together. The story and animation are great, one of the best cartoon series I’ve ever seen. I was genuinely excited to download and play this game, and was willing to spend a reasonable amount of money. What happened next was far from what I had imagined.
The game started out great, all dragons are crafted with great attention to details, the music really brings players into the scenery, and the battles are fun. A couple of days into it, the game starts to slow down. The wait time between energy recharge is very long, and game progress stalls. After buying a few of those “level-up special package deals” the situation improves, but that’s until the sudden increase in battle difficulty hits. Once in a while there would be a level with four waves of enemy foes and most of them have AOE moves. Since enemy foes charge their AOE moves much faster than player dragons (I doubt they differentiate between very fast and very slow moves that much, it always seems to be 10% per turn plus 10% per tile hit), these levels would be almost impossible to beat unless one spends 100 runes to revive the team midway through the battle, or perhaps have 500-1000 bp advantage over the enemy roster. While this is already getting annoying, the “level-up special package deals” also stops at lv 24 or so, meaning if one wants to buy fish, coin, or draw dragons, the only way would be to directly purchase runes, which are significantly more expensive than the package deals. Even then the game still plateaus because the quests become significantly more difficult and it will take months until enough dragon scales and duplicate copies of those epic or legendary dragons are collected so the roster can be trained further. In these months, the only “fun” thing to do is to keep doing the repeatable quests. It’s nothing short of a torture. There is no enjoyment or much of any reward in this repetitive process.
Now the Light Fury Event. I think it is safe to conclude at this point that Ludia NEVER had the intention of having ANYONE gain the full trust of Light Fury during this event. This is based on the math of a play with a 4900 bp roster who is willing to reset the challenge three times a day until now. Five days and 8k runes into the challenge I’m 364/1000 on trust point. This means that for most players who are not as mental as me, the most points possible would be about 20 a day, and it will take two months until the full trust of Light Fury can be gained, and for crazy people like me, well, I just feel insulted because again there was never a warning from Ludia saying “Hey, this is a freaking black hole, think twice before you jump”. Instead, the message from their campaign was more like “come and get your Light Fury, it will be fun”.
As a whale, I’m disappointed and angry because I feel deceived and insulted. As a player, I’m heartbroken because Ludia completely screwed up a game with huge potential, based on an outstanding IP.
This was a whale’s blow.
Pics of my roster and stats coming right up.