Today, we can now using multi fusion process, big gain of time. You can know fuse a lot without lvl up your dino’s, that fun! Also, it seems to get really less 10 at fuses when multi-fusion, that online me? We can have feedback about this theme here!
I’ve had pretty solid DNA gains with the multi-fuse as well. Followed by a long queue of 10’s with normal fusing for creating a new dino (doesn’t allow multi fuse there). Either way, too small of a sample to reach conclusions.
Aside from that, I appreciate the convenience features that have been added with this release, features that have been requested a ton of times. Namely the multi-fuse and separate teams for PVP, friendly and tournaments. Not a feature but, the-kick-out-the-Rat out of meta change arrived as well.
They do listen to people. Both the forums and the Survey results. The changes might not be implemented as often as the majority would like, but they definitely listen.
Surely that’s not possible. Max you can do is x250.
50,000 DNA split between x250 is 200. You can’t get higher than 100 per fuse so how could it give 50k?
Is multi fusing massively greater than single fuses now?
What I love about multi fusing is not only being able to do 5, 20, 50, 100, 250 fuses in one go, but it also allows you to do fuses when you have more than enough DNA to lvl the creature. Whereas before you had to fuse the super hybrid to free up space for further fuses.
With how long it takes to level up your player level, could they round down from 17 to 15? Tapping to fuse DNA is still a pain staking chore. Especially when the hybrids require more than 1500 to level up.
I like it. Haven’t calculated average per fuse but it was always to time consuming and boring to sit there pressing the fuse button for an hour. I’m surprised they didn’t come up with this idea sooner. But…good job Ludia ! You finally did it haha.