Ludia Forums

Achievement system


What about adding in an achievement tree, you could have hundreds of these oriented towards combat, specific characters, actions, etc. The rewards could be based on difficulty ranging from gold, cards, card packs, or chests. Some samples;

Kill a stunned enemy
Take no damage in a battle
Kill an injured enemy
Block 10 hits
Kill a ranged enemy with a melee attack
Complete a Challenge with only two archtypes
Kill a boss with only melee/ranged attacks
Get a Critical hit to kill a Boss
Have an enemy die from injury damage

As I said, there could be a large amount of these, and they could have a ladder progression, 1/10/100 or whatever number set works. You could unlock more as your renown goes up.