Add Heal Over Time (HoT) Abilities

I’m really surprised we haven’t seen a heal over time (Hot) ability that is opposite of the damage over time (DoT) abilities.

These would be the abilities for HoT:

  • Minor Heal over Time - Heals 25% of health for 2 turns. (common, rare creature ability)

  • Heal over Time - Heals 33% of health for 2 turns. (epic, legendary creature ability)

  • Greater Heal over Time - Heals 50% of health for 2 turns. (unique, apex creature ability)

  • Group Minor Heal over Time - Group heals 25% of team health for 2 turns. (rare, epic creature ability)

  • Group Heal over Time - Group heals 33% of team health for 2 turns. (legendary, unique creature ability)

  • Group Greater Heal over Time - Group heals 50% of team health for 2 turns (unique, apex creature ability)

All of these would have a 3 turn cooldown. These abilities could be given to Tsintaosaurus and Tsintamoth. Then Tsintamoth could be given a unique hybrid that would get the Greater Hot abilities. It would make these creatures usable for raids and even maybe in PvP.

2 Likes

No thank you. Constant healing imo is what made battles nowadays a borefest. Even if i love using parat for raids i wont deny its a major offender after flocks

17 Likes

So it’s basically Devour Heal but better?

2 Likes

Something like devour heal.

1 Like

Isn’t that devour?

6 Likes

So basically devour but without doing damage and reliant on health?This can be op if u have tanks on ur team but almost useless with squishy Dino’s

1 Like

Devour heal is based on opponents HP.

1 Like