Adrenaline pulsei


#1

The adrenaline pulse attack is often useless, even with its initiative, as opponent will stall twice in a row and the dinosaur will lose. I think it should be used and then be the point’s turn and then return my turn. What do you think?


#2

I think adrenaline pulse increases your speed so that you can attack first as I have seen an opponent use it against me when my Dino was faster it made them faster than my original.


#3

I was thinking so too, but in its defense it does have uses with negating multi-turn debuffs. For instance Stego’s Thagomizer isn’t as bad if you heal off the speed decrease. But I do kind of wish it healed maybe 33% HP instead of 25%.