Which is why it sucks that flocks have a lot of survival time and not the few ferocious legendary and epic creatures that have attacks that can take you down. And the truth is that I get bored doing tournaments, I don’t see it as fun, constantly fighting with 10 players and having a whole flock on their team is very boring, a solution to put a limit on the creature of flocks or modify the attack on some legendary creatures, putting resistance to damage reduction or that they have group attacks already that last have damage reduction and dodge is already very abusive and disgusting.
2 if they want to continue with their scum of flocks, put a time limit on the combat for the tournament battles, which becomes very boring, exchanging flocks and healing, dodging becomes eternal, I am here to have fun, not so that the rival is immortal with 4 flocks of his team
My dude, I was agreeing with the topic… What I said is that flocks teams can have a variety of classes so they can deal with anything, cause they cannot be countered… Pay attention
I’d like to see a rebalancing for flocks in general. Having a health bar cut in three, evasion, distraction, and self-healing in one package is rather absurd. It gets even crazier when that self-healing is done simultaneously with, say, a rampage.