Alliance Defense Mission requirements are excessive

4000 battles means 80 battles per member if alliance is full (50). That’s nonsense.

That is 4000 battles to move from Level 4-5… it takes 3 to 4 days to get to that level before even starting to chip away at that 4000.

I have plenty of DNA and have a phenomenal alliance so I don’t worry about these numbers too much. But all these new missions and events have to be disheartening to newer players or players who are stuck in a semi-active alliance.

Let’s not even broach the subject of payoffs on this thread… but let’s just say they don’t inspire me to drive around spinning boxes non stop possibly missing out on some good Epic spawns for the chance at the 397 random DNA from an Incubator. :unamused:

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They really should do some tests about requirements before they relesead missions. For 4000 battles full alliance has usually 2 days. Each member need to do 80 battles which is 40 daily. Each battle takes from 5-10 minutes, so you get 12 battles per hour max. This means 80 battles take 6 hours and 40 minutes at least. So almost 3 and a half hours of battling daily. So how is this logical and achievable requirement?

Maybe they should change creature takedowns with battles. 4000 creatures to take down would be more reasonable. It means around 30-35 (15-18 daily) battles per member. 2000 battles would be quite normal too, as each member would need to do 40 battles (20 daily). As we already have daily mission do 12 battles, these numbers aren’t too high for active players.

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I feel like EA during the Battlefront debacle had a similar thought process to ludia with the reddit “pride and accomplishment” comment.

I also think that the calculation is not correct.

Our alliance is very active. It is so active that we are already completing the last step of the supply procurement challenge and the last day has not yet finished !!! last week I think that on Thursday we had the challenge overcome … but instead we could not overcome the last level regarding battles and incubators.

Imre has made a good calculation regarding the battles but it is that the thing is more terrible if we talk about the incubators. Only at the last level was there talk of opening 2000 incubators. That’s 80 incubators per member !!! without spending tickets you can open up to 7 battle incubators every day (if you do not have an incubator of 12 or 24 hours) so to fulfill 80 incubators in two or three days you should open at least 50 incubators spending tickets that not all members of the alliance have.

Other times it has reacted to a calculation error. I hope this time it happens again.

Reanimating this zombie topic to agree with it. The requirements for Defense rank 5 are outrageous. I’m in a good, active alliance, and there is no way we could hit all those incubators and battles.

Has any alliance ever done it? Is there a loophole I’m missing here?

The gameplan is hold all DBIs and incubators from the past week to the next cycle. Open in a controlled manner over the first day while fighting the towers and doing the friendlies. That will prob push the first 3 tiers down in 1-2 days. That leaves you 5 days to do 6 k battles and open 2.8k incubators.

Essentially your alliance has to be 50 disciplined and cooperative members who dun mind doing 10s of friendlies a day.

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The requirements for rank five arent that hard if you have an active alliance with a game plan. You should easily get to rank 3 with 6 days to go. That leaves 6000 battles to do. 20 battles a day for each member. That shouldn’t be hard considering it takes 12 to complete the daily mission. Throw in some friendlies and your done. Not to mention strike towers which are easy battle and incubator counts. 10 incubators a day per member over those 6 days as well. Can easily be done without buying any incubators f you have an alliance that has everyone contributing. Not saying I wouldn’t like to see it be reduced. But it can be done.

Threse guys did it @RCRiv

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Yep. With lots of time to spare.

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The key is getting to rank 3 defence in the first day. Then u have 6 days to complete the last 2 ranks which averages out to 20 battles and 10 incs a day per member. That’s not hard.

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You can save 100s of incubators as an alliance to open when best needed. That all needs to be coordinator so members arent opening incs when they are not required. Save then till next rank. Same with requests for DNA and same for dailys and mission rewards. The rewards also count as incubators.

Everyone in the alliance should be friends. Friendlies battles can add 100s of battles in an hour or 2 with a large group from the alliance doing them fast, less than 1 minute per battle.

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The Defense mission requirements are not conducive to a fun alliance experience.

Thanks for the advice though. I will try to help my alliance with it.

Well and fine if you can get 50 members who are willing to, and have the time available, to coordinate the first two days like that. It is not the situation in most Alliances though. I would expect it took some time, and a lot of turnover, to accumulate 50 members who all are willing to ‘go with the program’. It would be the same with putting together an Alliance of top 500 players, not the norm for the average player base.

Besides the time listed in post #8, Defense is not the only mission to achieve, there is the Exploration part progressing at the same time. Members cannot dedicate all their time to Arena, they are out tossing darts and searching to fulfill that Rare or Epic mission as well as spinning drops.

To fulfill both defense and exploration to Rank 5 takes a dedicated team all of 6 days, minimum. See picture in post 16, they had ‘20 hours to spare’. That is doing little else besides concentrating on a game.

We know that the original statement for fulfilling the daily personal missions of ‘Two 30-minute sessions’ is not correct. Just the 12 battle mission will take more than that. Add on to that a 2000 Rare mission, that is a lot of fusing, hunting, battling, spinning and interacting with Sanctuary in two 30-minute sessions.

I am not saying they should make Rank 5 achievable by the most casual of alliances. They should be difficult to achieve. I would challenge the developers to put together a team of 50 players and see if they can reliably complete the daily missions and rank 5 Alliance missions more than one week running. They of course could not communicate plans or coordinate in person, they would be restricted to using the in-game chat function to accomplish this as well as perform their daily work and family responsibilities.

12 battle mission alone does not take more than that. It’s done in less than 15 minutes.

Daily missions now are nothing for players who are hardcore. Alliance missions are not fun when they need grinding.

Battles can be cycled in less than 1 minute 30 seconds each?

Your phone is a lot faster than mine.

Yes. They are called friendlies. And it’s easy to do 100s of them a day as a team. What did you actually think we could do it that fast in the arena. Our strategy is all about being as efficient as possible with little waste. We only shared it on here to maybe help alliance that were reaching rank 3 or 4 exploration to help them get the full sino. And also show it helps for defence.

And yes it takes a committed group of players. We typically have 25 players online waiting for the mission the start… some dart, some spin some battles, daily incs get opened. All coordinated through the chat as we all know sometimes we have to restart app…

Anyway. I won’t bother posting anymore strategy stuff. We just did it to help other players.

how about opening that tons of required incubators? 2000 no joking without burning hard cash

Yes. If u have 4 days to do it that is 500 per day. 10 each. We all get 4 free ones. So we’ll say 3 as it is hard to get the 4. Usually 2 to 4 per day from strike towers. Daily incubator. So there is 6 right there without even having to win a battle in the arena. 15 minute inc, a couple 3 hrs and your done. It’s not that hard if you have a full 4 days or more. But obviously I wouldn’t complain if they reduced about 500 battles and 250 incs.