Ludia Forums

Alliance missions - battles vs takedowns

It was posted in suggestions, but I think it’s a bug

Why:

  • current cap means half takedown per battle, so for one win (3 takedowns) you need 6 loses to 0 (unlikely). It just doesn’t make sense.
  • to make 5 lvl incubator you need 6830 battles. For 7 days and 50 alliance members its 19 battles per day. Its way more time consuming than exploration (fire darts = 150 per member per day = 20 minutes gameplay)
  • most alliances make 5 exploration, 4 defense. None of them makes opossite: 4-5. Which suggests that battles are too hard

Switching this goals (so 2000 battles and 4000 takedowns for final level) causes:

  • you need 2 takedowns for one battle (by average), so for one win one loose to 1. Seems very balanced
  • players will need to focus on battles to make takedowns which resolve problem of arena dropers making battles for alliance (you make week dino squad and in 1 minute lose battle = 60 battles per hour, after that switch for standard team and became pain for opponents way bellow your team)
  • 5 lvl defense is reacheable
1 Like

Has the number changed recently? My active alliance hasn’t gotten past the t3 battles quest since the update.

No it was from begining. After the update some people just quit…