I would like the alliance missions changed to have less overall community reward and added rewards for the high contributors.
Pictured is an example of the “Daily Defense” mission for daily incubators:
Split the community reward in half with the other half that would need to be achieved by the individual. The blue shows the individual part with a max and below is the community’s total also showing the individuals contribution.
Once the max has been hit, the ##/### turns into a green “Collect” and can be collected like daily missions.
Also rather than having to hit the max by the end of the week before getting to collect. At the end of the week you can collect on the amount you accumulated. So if the individual or community only got half the amount of the 250 possible DNA on Sunday night, Monday morning, we would be able to collect the 125 we earned.
We could watch as the amount of DNA or Cash or Coins, what ever the reward for that particular mission increases slowly as we work at that mission item.
What I want to see is the high contributors get more at the end of the week than the low contributors. There needs to be rewards for the extra effort. This way if an individual wants some specific reward, they can go all out working on that particular one, even if others are not helping that much.