I would like to propose an implementation to the PX attribution mechanism for both PVP and dungeon fights.
Currently all the characters involved in a fight receive the same amount of experience points, given by the difficulty of the fight.
The characters that have been played best are therefore not rewarded.
The assigned px are very few, making the level increase of the characters based mainly on the purchased items.
I think it would make the game more fun to receive experience points also based on how it was played.
For example, additional points could be given to the individual character:
- for each monster or character killed during the battle
- if the hero has not been injured
- if the hero is the only survivor
Such criteria would give the possibility to make some favorite characters grow faster than others.
What do you think?