I know that there’s been a flood of new passives with the release of 1.9, but I think something along these lines could introduce some more “strategy to the rattegy”, especially now that the ceRATopsians have joined the swap-in ability club.
Now, one of the first ideas to hit the forums when it came to countering rattegy was a form of “revenge” move against swap-in abilities (someone came up with a Titanoboa design and moveset based around this concept, but I’m not sure who it was).
The difference here is that the ability would trigger whenever the opponent swaps in, the opposite of a swap-in ability.
And yes, it would trigger irrespective of whether or not the opponent has a swap-in ability, taking priority.
And if you intercepted a swap-in ability with it, it would still trigger first.
Moreover, if you swapped-in on a dino performing a normal attack, it would not trigger at all.
And like swap-in abilities, if two such dinos swapped in on each other, the faster one would go first.
This category of passives could be called “Reflexive abilities”.
They could actually add some much-needed relevance to certain unused dinos without just dumping a swap-in ability on everything.
We could have Reflexive Invincibility, Reflexive Debilitation, Reflexive Stun, etc.
This would mean your opponents would have to think twice before using hit-and-run moves, and overall the ability would act as a sort of “tactical pin”. The opponent can swap, but at what cost? Can’t pin that pesky Dracoceratops? With the right reflexive ability, you don’t have to. We could even have a “Reflexive Run”(an ability that automatically swaps your dino out has also been suggested before, and I’ve had it mind for quite a while). This could also eliminate the need to predict swap-in abilities.
Any dinos you think could benefit from such an ability? Perhaps those low-health ones that keep getting ratted? Thoughts and suggestions are welcome.