The last 3 matches I’ve played, my opponents have had 135+ speed Thors! I get that it should be a powerful fierce dino but c’mon…
I’m thinking, to rectify this, perhaps each class should have a certain boost cap on a certain stat?
So for Fierce creatures, max 10 speed boosts
For Cunning creatures, max 10 damage (as they usually reduce damage)
For Resilient creatures, max 10 health boosts (as they tend to be tanks)
For Wildcards, maybe max 10 boosts for each stat (as they tend to be pretty versatile)
For hybrid claases, maybe max 15 boosts for their corresponding class
It’s just a rough idea but just wondering how people would feel about this?