Since 2.0 dropped, I’m getting A LOT of the arena waiting screen counting down to 0 and throwing me back to the map… Same with others in my alliance.
It’s infuriating enough that we have to deal with constant losing streaks in this absolute mess of an unbalanced arena. Yesterday I had to do TEN battles to get an incubator, and three times this happened in the middle of them to make it even better… We had this problem many updates ago and now it’s back. I have no polite words to say about this. Just please, fix it… Again…
In previous iterations of the glitch (wait, did I just say ‘previous iterations of the glitch’ like that’s a perfectly normal / acceptable thing?!!?!?), force quitting the app and starting again would at least let you start over.
Now though, it just brings you back to the waiting screen.
I mentioned this as well. This has gotten a lot worse since the update.
I still think that, if this happens, an AI battle should be given as an option right after. A simple “Matchmaking failed. Would you like an AI battle?” screen that pops up for say, 10 seconds afterwards would be nice.
The beta testing team should go all out trying to break each patch so they can uncover bugs before they make it live, thats what I used to do in my little games and apps, basically do crazy stuff that wouldnt even make sense for a user to do, and it did indeed undercover issues sometimes to fix!
Its a situation we all have to face with any game we play in life, basically has it become a chore and no longer entertaining? if its a chore take a break (dont have to quit, maybe even just lessen play time) and see if the enjoyment is still there when you return.
Everything about the PvP arenas is broken… legendary’s in Marshes, lvl 25’s boosted in lockdown, lvl 30’s boosted in aviary… since lvl 30 is highest possible they should be way up. Especially since Ludia heard our cries and reduced the timer… still they linger in lower arenas because grinding is so much easier there, as are the battle missions for the alliances. Proofs to me that it’s not only Ludia messing up… its (part of) the player base just as well. Probably the same that keep abusing glitches and bugs…
The first timer is locating an opponent. The second is instantiating the match. I get why there are two, but why does it say “waiting on opponent” when we as players have no control over instantiating. It should say “preparing to battle” or something similar. Its likely either some client side code that is causing it or some server issue. It could be something timing out, it could be timing out becuase they did not do proper exception handling, it could be a bug causing a value to go out of the expected range…who knows. Its entirely developments fault though, that is for certain.