The thing is that they were sold to us as bigger and better than uniques:
Think about it, rares start 5 levels higher commons, epics to rares, all the way up and (in general) each rarity is supposed to be better that those below it. So, to say that a class that starts 5 levels above unique SHOULD (again in general) be better.
Now I completely acknowledge that Apex’s were too strong when most of them hit the scene, but based on what top teams are running nowadays, they are all pretty sub par. But to completely negate over a years worth of teamwork and time (and money) spent in game - it’s classic bait and switch yet again by Ludia.
You’d think a mobile game company would want more people spending more time in game, but ever since they started nerfing Apexs, less and less people even bother to raid anymore. I used to spend around 3 hours a night helping people raid, and now it’s less than 1. (And everyone is level 20 so it’s not the recent cap) There’s just no point in investing the time and resources in a sub-optimal class of dinos.
Yes, they needed to be toned down a bit but IMO they could have just tweaked the stats a bit instead of completely changing movesets and stripping the rarity of all viability.
EDIT: Exception is Morty’s cleansing impact, that definitely had to go.