This is a new mechanic I created called Unlockable Moves. This mechanic ONLY works for hybrid creatures.
Every hybrid’s active move slot has 2 alternative moves, allowing you to diversify your creatures to fit different playstyles, whether you want a more defensive, offensive, raid-viable or any other playstyle on a creature.
You unlock these new moves through buying them with Ability Points. These are obtained through Arena Incubators, Daily Battle Incubators, and the Ability Point Strike battle. The higher a creature’s rarity, the more Ability Points are needed to buy a move. You can swap between any moves you bought at any time with no cost or drawback.
Here is an example of a creature’s moveset with this feature implemented:
Tenontorex’s new moveset:
Resilient Strike
Group Cleansing Strike (buyable)
Superiority Strike (buyable)
Lesser Group Heal
Instant Distraction (buyable)
Lesser Emergency Heal (buyable)
Defense Shattering Rampage
Definite Rampage (buyable)
Intimating Impact (buyable)
Distracting Impact
Cunning Impact (buyable)
Distracting Rampage (buyable)
This feature is to help bring more strategy and veriety to the game, while helping out some low-tiers in the process.
I will be applying this mechanic to your custom creatures. If your creature is a hybrid with a custom ingredient, please show that ingredient so I know what to base the moves off of.
You can also request ingame creatures as well.