First, my apologies for having doubted those who were saying that the PvP in this game is not vs real human players.
After looking at the forums and playing some more PvP it has now become obvious to me that this game has asynchronous PvP. This means that the game stores other player’s PvP teams in a data base and then matches real players against those teams, with a version of their game AI controlling the “opposing” player’s dinos.
I had a hard time believing this and I imagine others will too so I’d like to write a post explaining this concept and also showing that its not actually bad thing, though it would be nice to have the real thing too.
Asynchronous PvP is not uncommon. Most simpler collectible battle games use this concept where you assemble a team of characters/creatures/cards and you set them up against some other player’s team. In many of those games there is very limited gameplay and it’s all about collecting and levelling up so it makes total sense that battles are asynchronous as there is not interaction.
Jurassic World TG is a little more involved, though its not much more complex than a slightly more mathematical game of rock/paper/scissors, so creating AI that is relatively challenging (until you figure the patterns) isn’t that hard. I’m sure that for JW: TG, the plan was to originally have real PvP but the player base size didn’t allow for it and so we now have asynchronous PvP.
The game description doesn’t explicitly state “battle against other player’s dinosaurs teams” (which would be factful) and in fact says: “challenge other players around the world”. which is deceitful because you are not actually challenging another player. Given this I’d like to now point out the evidence for why I feel confident in stating this is asynchronous PvP.
Nobody ever concedes. - This is the main giveaway. There is a concede button, and in all real PvP games, when a player concedes, the game ends. This never happens in this game.
You never see opposing player doing truly silly things (like all blocks, all the time, or all attacks all the time) or missing their turns or disconnecting. This would happen if we were playing true life players.
There is a notable pattern in how all battles go: Opposing player will usually leave 1 or 2 points for blocks when possible. They will never take more than 2 turns charging and blocking. They will always go for the kill when they can, etc.
I’d also like to point out some things that are NOT evidence of this being asynchronous PvP:
Weird team compositions. I’m pretty sure teams are created from actual people playing so if you see a team made up of all herbivores or putting a legendary mod on a weak common, that’s a real player doing silly things. Also, if you see a team that has the latest and greatest dinos to come out, that’s probably someone who actually spent money and bought those expensive packs, it happens more often than people think.
Everybody in the forums wins all the time. If you’re a regular here, you’re likely a more hardcore than most people so it shouldn’t surprise you if you’re already top 5% or top 1%. Having said that, if they win because they know the pattern, that’s a different story.
Anyway, I think that says it all. It’s best to think of this game as a simpler card battler with a slightly more involved battling systems that has some interactivity. As I said before, that’s not a bad thing. I only wish the publisher was more upfront about this.