Pretty much what the title says. Creatures that are widely considered to be “bad” by the community and tier lists (at least from what I’ve seen), but with a few tweaks that could make them pretty good.
I’ll just get it out of the way, Nyx’s kit is outstanding. That’s the entire reason it’s here. It has access to one of the best bleeding moves in the game (for me it’s a tie between LW and MW), rampage cycling (both of them able to go through dodge, no less) and a rending move that (when combined with LW) can two shot anything that isn’t Bleed/Rend resistant a la Thylacotator.
So, what could make this thing ridiculously good? Probably a buff to either its health or attack. I’ve been suggesting a universal health buff to Bleeders for a while (for instance the Spino’s could easily go to 4500), and the main reason for this is so they can do their job better. Bleeders are meant to trap your opponent and quite literally bleed them dry. The issue is that they can’t because their health stats are so frail and they rarely have other means of defense.
This is part of the reason why Scorpius 3 is the most/only relevant bleeder in the meta right now, because it can actually take hits thanks to Critical Ambush. Giving Spinonyx more health (and other bleeders to boot), it could do its job as a bleeder much better.
The other option is to buff its attack to something akin to 1200 as a happy median between its two parents. This would help if you decided to go down the path of Rampage Cycling as its primary option.
This might result in the loss of some speed (maybe 1 or 2 points), but overall it would be better for the creature.
Give. This. Thing. A full counter. That is all.
I don’t get why this hasn’t happened yet, really. I meant, the thing came out with just a status counter akin to Dilophoboa, Orion or Procerath, then got boosted to only a medium one. I don’t get it.
If you’re afraid of the thing having too high of a damage output, then it’s as simple as nerfing its attack to balance out a full counter. Both of its parents have full counters (Decelerating and Precise Shattering) and Aventador over here has a medium counter that has nothing to do with its game-plan or its parents.
Yes, it’s damage output gets pretty high if it gets set up (VI plus RIF is like a 2x multiplier), but for that to happen it has to actually get set up. That can take upwards of 3 turns if the player decides to whack their opponent with Definite Rampage, and pretty much everything nowadays has some sort of Vulnerability resistance. It doesn’t help that RIF is essentially a do-nothing move if your opponent doesn’t attack, which isn’t great.
So yeah, just give this thing either a Precise Shattering or Decelerating counter like its parents. Please.
Honestly all Ripper here needs is a revert to having APS and DSR instead of CS and APR. However, it probably wouldn’t hurt to give it some of Indom’s resistances as well. Maybe 67% or 75% to Decel (probably the first one) and some resistance to either swap prevention, DoT or both.
If it did get said resistances (at least the high-rolled versions like 75%) then it could lose the Cleansing Impact for something like Revenge Distracting Impact. Maybe.
- Indoraptor Gen 2
Give it APR and Re-Class it as a Cunning/Fierce. That’s all I got. I never really liked hybrids between creatures of two classes becoming entirely one class with virtually no trace of the former, which is why I’m suggesting something like that for Indo G2.
However, I wouldn’t advocate for giving it boosted resistances. Cautious Strike as a move concept is just ridiculous and I think if you were to give it APR then you would need to either nerf its speed, health, attack or possibly two of them.