Shooting from the hip here in an attempt to foster a discussion to get more variety in Dino’s played…comments welcome!
Perhaps by adding more hard counters,
that can minimize the huge difference of power between various levels of boosted and levelled dinosaurs. MM fix could also do this I suppose… but the goal is also trying to introduce more Dino’s and choices and variety.
1). To make shields more relevant- Nerf some Dino’s with DSR by changing that skill to something else.
2). Aquatics to affect the “anti-swap” meta
I’m not asking specifically to kill the rat… but there seems to be a prevalence of swap in Dino’s on teams (Erlido, Uta, Dilo, Draco. 4 of 8 Dino’s (50%), on a team have swap ins) ) that perhaps suggests the game could have some (hard?) counters?
Add “flooding” as a passive-always on when this dino is present or new skill(s)?
Flooding could prevent the effect of a swap in skill, or swap out skill/damage. Maybe the damage occurs but the swap out doesn’t.
This has to be balanced of course so it’s not too op.
If not a passive, Perhaps adding this ability to current skills… for example…Superiority Flood Strike (superiority strike with flooding immobilize)
- Buff poor ole pterosaurs- who hunt fish/aquatics.
Maybe a coding nightmare, but add to pterosaurs a secondary limited immunity to flooding only.
Are any pteros in upper level, or prevalent, or even present, at all any teams for that matter?