Balancing evasive stance


#1

Not funny when your or your opponent’s indo dodges 5 times in a row. I know that rng blah blah blah and i accept it, but sometimes it exceedes making things not funny at all.
My proposal is to balance evasive stance by making it a passive ability instead of a move.
Obviously not with 50% chance of dodging, but with something in the range from 20 to maximum 33% chance of dodging.
Thoughts?


#2

Well my indominus and indoraptor didnt dodge any attack in the whole day making me losing tons of battles xd


#3

In fact, this is not fun either :rofl:


#4

It would be fair if the cooldown for evasive stance was 1 turn longer. There’s no need for the Indo to constantly have opportunities to dodge for the entire match.


#5

Or give it 2 guaranteed dodges. And make cloak have 1 guaranteed dodge.


#6

Guaranteed dodge every time something cloaks? Gee, that sounds like so much fun…


#7

Yes it’s called dodging what you intended to dodge instead of getting hit anyways.


#8

If its 1 guarantee dodge then they would remove 2x on next attack


#9

No they wouldn’t. You can use nullifying attacks, shields and instant invincibility.


#10

And if you or your opponent dont have those dino in their pick then it just guaranteed win


#11

Or you can learn to counter things without using their direct counters.


#12

Technically, there is 3/4 chance indorex can win
T1 dodge T2 dodge = win
T1 attacked T2 dodge = win
T1 dodge T2 attacked = win
T1 attacked T2 attacked = lose


#13

How you can learn to counter things that immune and 1 guaranteed dodge with 4x damage next turn without those moves on your hand? You said you want to give them 1 guaranteed dodge lol


#14

Gorgo with lucky crit? Lol


#15

3 turns without dodging, already slow speed, no armor, moderate damage. Pretty easy kill.


#16

Yep, thats why i used it when i tied at 2-2


#18

Or cloak when about half health


#19

Cloaking at half health won’t matter unless they waste a strong move because they didn’t keep track of the cooldown.


#20

They should just give all dodging dinos a shield that deploys with the cloak, and a machine gun since we’re trying to make them as overpowered as possible.


#21

So timing something correctly to dodge a powerful move is overpowered?