I play this game daily and wish to have better options available for other players who have more important things to do than retaining the dinosaur stats and skill levels to gain the right combos to win.
It has come to my attention and those around me who play this game, or had played this game. It is fun at first when you have the combatants around for ranking. After you get to the 2200 block, it then becomes tedious. Players have to have a certain level of mathematics requiring them to figure and remember combat strategies with each dinosaur. The design of the game is to have fun; however, if you make a requirement to remember the combat strategy to win, then the game is a competition, not a game.
I would suggest an alternate verson of the battle arena that allows players to gain incubators after a battle, win or lose.
Another suggestion would be to place incubators in the store for purchase.
15 minutes $0.50
3 hour $1.99
8 hour $3.99
12 hour $5.99
24 hour $7.99
And so on…
In the interest of keeping your gamers playing, include a secondary option for combatants, allow the transfer of one dinosaur in place of another without taking the penalty. This will even the odds on combatants.
When a battle arena loss occurs allow the person who was defeated to gain an incubator in their inventory, and offer a one-time purchase of another incubator. They could choose the cover fee on what incubator they are buying.
This would also increase sales and allow for more even DNA for fighters. Your gamers would not get so upset by the loss, and opportunities will allow for mo re e advanced creatures for the next battle round.
Allowing players to have options makes the player feel at fault if they purchased the wrong incubator, not Ludia’s fault for having the wrong combis to win in the game.
Everybody likes to win. We want to win. The problem is that the combos to win are often too many to figure out without having everything written down in a comprehensive manner of success.
I find the friends competition is good for moral and friend bouts. Winning incubators during those events would be good for gamers as well. It builds confidence and a positive gaming experience. After all the whole purpose of playing games is to have fun and play. So play on.