How abt a system where we use a dino to battle, it will gain experience pts which accumulates and after a certain level cap (should be high enough so that it don’t feel like a shortcut to get dna fast) , can be converted into small amts of dna for that dino? E.g dino wins, gain 50 xp, accumulate 1000xp, convert into 5 dna pts. Numbers can be tweaked for rarities as well.
Would it work in a game like this?
At the very least, it gives players a reason to use different dinos once in a while to gain small amts of xp that can be converted into dna(eventually)