There isn’t enough variety in dinos. When you need to field 8 to make a team of 4, there’s only so many dinos that will be worth it.
Since all dinos are identical (My lv 26 Tryko is absolutely identical to yours) there will be a optimum team, which everyone at that experience level (in game, and actual experience playing) will have.
Also, nerf’ing everyone’s trophies to ‘level’ the playing field to begin a tourney AND ruthlessly punish players for losing (huge trophy loss), only causes the issue of that pool of opponents just circle about feeding off each other, instead of anyone clearly climbing the ranks. I’m not top tier at all, but have a few really good Uniques, and the night before the tourney ended, I was around 4500 trophies, and was matched, over and over, against players with Uniques 4-5 levels higher than my own. Why? My guess is it’s likely that they were last minute trying to climb the ranks after not bothering for the past week. Why? Because trying at the beginning of a tourney is suicide - you have players who were 1200 trophies ahead of you now within battling range - good shot you’re gonna lose, lose and lose again. Better to wait until the end when the pool has stretched back out some and you stand a chance - like those who I repeatedly lost to because the big fish left my 4500 trophy pool, and I was left to feed on.
The dinos need some variety. They need a way to have special changes that not everyone has memorized. Who doesn’t know when a certain dino is going to use a move? The only thing surprising anymore is when a Thor does NOT instant charge on it’s 2nd turn. The only things in battle that change a pre-determined win are either a brain-fart, which I am prone to (forgetting that a dino is immune, or using an instant distract on something that I forgot had superiority strike) or the RNG.
How about being able to train dinos new/different skills. How about gear that we can equip that changes a dino’s stats. We know how to deal with an Indom - but what if that Indom suddenly had an instant invincibility, or could evade longer, or could nullify your defenses?
It’d take a lot of balancing to avoid some unkillable combos, but at least there’d be some variety.
I field a lv 25 Miragaia in battles purely because it’s fun to use something different. It’s counterattack is BRUTAL because it’s base damage is so high (I think, without checking/verifying so I may be wrong, that it has the highest base damage of any dino that has a full 1x counterattack.) It hits with a shielding strike for 1286 damage, armor-piercing counters for 1286 damage, and can regenerate to cleanse and heal up.
Almost every time I bring it out, there’s a long delay before the opponent attacks. They aren’t used to seeing it. And I can’t tell you HOW MANY dinos it’s killed because they see it’s got 720 health left so they throw a basic attack to finish it off, but I regenerate, survive the attack, and counterattack them into the dirt. Its fun because it’s different. Sure, he rarely wins the fight for me, as he’s slow as hell and nearly everything that’s green shatters his shield, but at lest it’s different.
We need more high level options. Or skills. Or gear. Something to encourage more than the same 8 dinos in the top tier groups.