This feeling that you have that today is a decisive day to continue playing or abandon we have many.
As always, I will try to make a calm decision and, therefore, even if the news is bad, I will wait a few days before making a decision. The main thing I hope to see is the confirmation or not that the game becomes “pay to win”. This sensation is basically based on two concepts
All the new creatures are “only for people who pay a lot of money” and, therefore, the players who are in high levels will be left shortly with nothing to be able to hunt to improve our teams and, therefore, break 50 % of the game (although for me it is 70%), the search for dinosaurs.
Boosts that definitively condition the game can be purchased. This breaks the other 50% of the game (although for me it is 30%), the battles.
Possibly, today I will not have answer to the first of the points but I suppose that I will have answer to the second.
The method of battles that is now broken, for me is secondary. It is simply an error that at one time or another will solve but is not, as the first two points, something done voluntarily by them.
I hope they realize the importance of the solution they offer us.
As a contribution to the solution, I only ask you one question: why radically change something that worked quite well until version 1.5? The people of my alliance were at that moment more animated than ever! We all spoke in our private chat of tactics, rankins, we speculated with the new hybrids (hybrids not of payment, of course), etc. Version 1.6 was a “null version” with the addition of two unique unreachable and created from the same epic DNA what many consider a tease. It did not mean anything particularly bad but it was two months lost. The 1.7 version with the inclusion of the boosts and all the unique and legendary “only for big money payers” (in addition to the large number of version errors and irritating changes with the pairings) may have been a shot in the foot. Simply, think about going back to the origins.