That is fair, you have to use a team spot for that creature. The most dominant one, rhinex, doesn’t have much going for it because resilient meta. The “and Run” part makes these moves uses a chance to escape from the matchup alive, preventing the takedown. Most “and Run” users have usually bad HP, damage, or a combo of all 3, or rely on gimmicks like distraction.
The use of DoT is primarily to bring down tanks, or to tie a match you’d otherwise lose. This change removes DoT’s biggest weakness, which is kind of dumb. Most bleeders can swap punish with either big hits or on escape, but otherwise they have nothing.
Also, a boss isn’t dying at the end of a round, it’s simply changing tactics.