Just a little FYI if you haven’t noticed yet, but lethal wound had it’s cool down increased to 2 turns as of 20 minutes ago.
Just a little FYI if you haven’t noticed yet, but lethal wound had it’s cool down increased to 2 turns as of 20 minutes ago.
all this while cool down 1?
Swoop used to be DoT .2x for 2 turns… now it’s 3. But that is interesting on the Lethal Wound.
Did they change swoop today? or just lethal wound.
I think its always said that, just not behaved that way.
Can anyone confirm if it actually has a 2 turn cd?
Hasn’t it been displayed that way and just been a bug that it only takes 1 turn to cool down?
It has one but the text has always read two turns. Nothing has changed to my knowledge.
Yep, the old cooldown was only 1 turn.
Swoop was always 3 turns I believe.
Was pretty sure it’s always said 1 turn. It is 2 turns in game now though for sure.
Its said 2 for as long as I can remember. There was a post about it in the bug forums a few months back.
This isn’t a new thing - for the past week at the very least it has said 2 turns cooldown and behaved that way.
I have been chaining lethal wound and instant distraction with Suchotator since both are on a one turn cooldown until this morning, but maybe I just didn’t notice the text change until this morning?
Thats what I was after. Thats a rather large change, actually. At least for the way I play spino.
Yikes.
Agreed, it makes taking out Indoraptor quite a bit harder.
It’s a huge change for sure. It is 100% a nerf.
I noticed this too. I remember Suchotator being able to alternate Bleed and Instant Distraction and it was really annoying to deal with. Lethal Wound is definitely a 2 turn delay now and that definitely changes things.
Excellent, now we can swap out against bleeders and not get insta-bled on the next move! That’s good balancing if you ask me.
I agree! Definitely going to change the game play a bit.