For the newest update I am glad that:
- Regeneration is back. Cleric is back to 100%, and can carry my level 7 Bard to clear, or at least pass the 2nd boss, of Frostsilver mines .
- Change of reward table, Hidden Forge removed Epic reward on 6 but an increase in number of epic drop at 20 in Frostsilver is an increase in Epic drop rate for my party (lv 11-12 except bard).
- The selling is still bad, I have some items hoarding at 1k+ but never get a chance to sell those, instead, I am keep selling those with less than 30 items, hence 3 items at a time for multiple times until it is down to 2 items per sale.
VIP - Is it worth it?
Basically equal to the price of buying a 2400 GEM chest. Which is roughly 48000-50000 GP. Can one get that much GP from game play per month with VIP? One must get the VIP box, plus 3 random bonus secret room chests / 4h free chests, with the random VIP bonus, to even out, which… I think only a portion of people would be able to do so. Even so, 2400 GEM for 20 USD isn’t quite worth it at the first place.
A subscription is only worth consideration if it is better than the best 1-off deal. Basically you trade time for better rewards. However, the current situation is not, and it comes at a relatively high cost, for not so attractive game play experience.
So far, we see 8 Gems for Frostsilver with bonus in GP return.
Roughly 6 Gems = 100 GP, and 8 Gems is 133GP.
From the reward table, Frostsilver average return, if you are going to sell everything you get, is 505 gp per run. (Common item = 5GP, Rare = 5gp, and Epic = 500gp, 6gems = 100 gp).
With the extra reward, it is up 580 GP in return per run. However, the 14.85% increase in reward doesn’t justify the 33% increase in entry fee if you SELL EVERYTHING.
Let’s say, you are KEEPING THE EPIC DROPS (@12 and 20), the expected return per run became 255GP (entering with 100gp) and 330 gp (Entering with 8 gems), the increase in return became just under 30%.
When does it balance out ? If you are keeping both epic items, and extra 300gp worth of items or more (for example, the reward from rolling a 5, 60 common items) that you are keeping.
Do your calculation before you pick your dungeons, and the number above is assuming you run it enough number of times to have a generally even result.