Ludia Forums

Booooringgg

This game is getting silly. Past 7 battles Ive fought the exact same dinos. Crazy boosted thor, draco, etc.

Im just whining, i know. I dont have the answers, but its the same battles, over and over…

3 Likes

i have:

design better stats boost idea, and make it different for rarity. maximum boost allowed to commons, less to rare, and so on, and the main cap to uniques.

bingo, welcome to creature diversity. :heart:

7 Likes

Makes sense to me

Health & Attack Boost

Common-Rare Creatures
Stat Boost can applied from level 1 to 10 tier

Epic Creatures
Stat Boost can applied from level 1 to 8 tier

Legendary Creatures
Stat Boost can applied from level 1 to 6 tier

Unique Creatures
Stat Boost can applied from level 1 to 5 tier

Balance and variety in every arena

Speed Boost

Tier 1 : +1
Tier 2 : +1
Tier 3 : +1
Tier 4 : +1
Tier 5 : +1
Tier 6 : +1
Tier 7 : +1
Tier 8 : +2
Tier 9 : +2
Tier 10 : +3

6 Likes

yeah, but why so much +1? i think is very low, a 109 dino would go to 110 and still be not faster than their opponent’s counters. maybe +5 to +10 each makes more sense, or players won’t feel good benefits when apply the “today boost tier” to their great creatures.

players have to feel the sense of upgrade, even if it’s temporary (win some matches and start to face other opponent higher boost, etc).

Meh, Idk, I think they should remove speed all together and stick with health and damage, but thats just imo.

2 Likes