As a way to mitigate the negative affects of over boosted creatures. Do this.
Make boost to be rarity specific. When you get boosts, they will be grey, blue, yellow, red and green and can only be applied to the specific rarities.
Reset everyone’s boosts and when they are given back they are divided into boost for each rarity according to the following percentages:
45% will be boosts for common creatures.
25% will be boosts for rare creatures.
15% will be boosts for epic creatures.
10% will be boosts for legendary creatures.
5% will be boosts for unique creatures.
Total 100% of boosts you’ve acquired.
I.e if you have acquired 1000 speed boost, only 50 will be able to be placed back on to a unique, 100 to a legendary and so on. (no making of DC and Thor monsters) (but you can make a tany monster)
Because more boosts will be given for lesser rarities and less to higher rarities, payouts need to be adjusted for the daily incubator rewards based on arenas.
Arena 1 - 0 of each
Arena 2 - 0 of each
Arena 3 - 2 common
Arena 4 - 3 common 2 rare
Arena 5 - 4 common 3 rare 2 epic
Arena 6 - 5 common 4 rare 3 epic 2 legendary
Arena 7 - 6 common 5 rare 4 epic 3 legendary 2 unique
Arena 8 - 7 common 6 rare 5 epic 4 legendary 3 unique
Arena 9 - 8 common 7 rare 6 epic 5 legendary 4 unique
Arena 10 & up 9 common 8 rare 7 epic 5 legendary 5 unique
This gives the ability to make commons as powerful as unique’s and bring more variety up to the higher arenas. It will be harder and take longer to make unique monsters where a monster common could replace a unique on a team.
Boost towers rewards will divide boost in the following way of either health, attack or speed. The same will apply for boost purchased.
The purpose is to make the lesser rarities more viable in the higher arenas and bring more variety to play.