Boosts arent the problem. This game would be dreadful if everyone at end game had the same lineup and all the creatures had ALL the same stats. People would begin memorizing or recording each and every hit from creature A to creature A and creature A to creature B and so on. Then they would factor in crit and buffs. It would become a mechanical ball of rolling repetition. Stat boosts allow you to have lower tier creatures become comparable to high end uniques. They also allow creatures at end game to have different stats than others of the same creature type and level. I have a stat boosted level 25 Paramaloch that I refuse to give up because more than enough times, it has saved my ass and won the match against all level 30 stat boosted creatures. I have two lvl 26 as my highest leveled creatures. Sure it’s frustrating when someone has a Thor with a boosted attack over 2600, but that’s why diversifying you’re team away from the meta team can throw these players off and get you the win. If Ludia would have started the game off with creatures getting leveled and having and gaining different stats than other creatures or if they did what Pokémon go clearly did, which was give you various critters at different levels so that you could have five Pikachus, some having higher attack and others with higher health than others it would have worked without stat boosts, but having the same exact stats as everybody else made that impossible and I’m frustrated with the boost thing too sometimes but I realize I would’ve been long gone ago quit playing thIs game if boosts weren’t in this because I don’t wanna fight against level 30 Thor with my level 30 Thor (when I get to end game) and it’s just a matter of RNG playing the game. At that point, the game would just be RNG as everyone would use the meta teams, it’s then a game of chance only; and I’m sorry but that’s sounds awful.
If you play daily, in 350 days (less than a year) and just get the daily battle incubator, you can acquire at 4 boosts each category acquire 14 attack, speed, and health boosts for free. That doesn’t include stat boost strikes (which I agree they could run these more often, 3x in two weeks sounds fair) or the 15 min, 3 hr, or 8 hr incubators to receive free boosts. The simple fact is that Ludia is a company that like every other company, they aren’t making this game because it’s their passion, they’re making it for profit. So they absolutely are going to reward players who spend more money than those who don’t. Otherwise no one would spend any money. Am I correct in that assumption? Well that sounds like the worlds worst business plan I’ve ever heard, does it not? By making the game free to download and play, they have to generate an income somehow and if people who spent money got no advantage over players who didn’t, well then they would generate zero revenue and no one would have JWA to play.
In fact, I encourage you to tell me what game out their doesn’t have to pay to play and is a free download and is an amazing game with a team of devs who do an amazing job as they do in this one? What massively popular game is free an gives no advantage to those who spend money launderers? Please everyone raise your hands and don’t all speak at once. And if you have an actual answer for this, I then ask, well why are you playing JWA then and not that amazing number one game? It’s because they don’t exist.
The matchmaking is in need of a giant fix. One that apples stat boosts more heavily in your opponents you face. Honestly an entirely new algorithm needs to be created, and possibly one that gets rid of arenas altogether because I was in the library for a while and kept fighting players with level 28-30 fully stat boosted creatures against my level 21-25 fully stat boosted creatures and would often lose 9-12 matches in a row bringing me to the aviary. First battle there I would absolutely destroy the next player I went against bringing me back into the library and would then win 3 and lose 2 until that time that I would plummet back down to the aviary only to stay in there for one match. Also, perhaps rewarding players who join the tournaments with stat boosts above 2-2-1 until rank 5000 or whatever to only get 5-5-3. No incentive to play a tournament that is anything but skilled with epic and common leveled 26 across the board. That is more RNG based than skill based in every way. And that’s precisely how this game would play if stat boosting didn’t exist. And for those who wonder why stat boost refunds are only half of what is put in, that’s because if you got a full refund, then after 30 boosts x 8 creatures, no one would buy any more stat boosts sbd they wouldn’t generate a profit after that point. Cuz id simply refund all boosts on one creature to put them in another creature if I changed out a member of my team. You essentially wouldn’t need any more boosts after that.
If they took away stat boosts (and believe me, I get just as frustrated as everyone else does because level 30 boosted creatures out power mine not only because higher levels means higher attacks and health but for every level they have that many more stat boosts they can apply to their already higher leveled attacks and health), I would demand a refund for all I’ve spent and quit this game forever. I don’t wanna play a turn based RNG game, I’d rather play Candy Crush or something dreadful like that.
One more note, the speed equation in this game is screwed up and rewards players with better rarity and higher levels regardless of the speed of your creature is faster. That is definitely broken and deters me from stat boosting any speed on creatures or buying those boosts until I’m level 30 when rarity and levels can’t win as they’d be the same.
And I’m sorry but if you’re mad that Lucia wants to make money, they please give cry somewhere else. No duh they want to make money. Do you go to work everyday and bring home a zero figure income? Of course not, that’s absurd. Or do you get a ps4 or xbox1 game for free and not pay anything a month for subscription or online charge and the game is amazing and beautifully developed with online pvp capabilities and continued updates? If you do, then go play that and stop complaining about stat boosts. You’re not forced to play this game or spend money on it, and since you believe non pay to play win games that are free to download exist, why do you spend another second on this game at all? I did one, am so glad with the boosts, and yes, I did like the original boost system better and right now the speed boost equation is considerably broken, but I can pretty much guarantee you that Ludia likes being a company and the employees love getting paid for work instead of free labor, so the game would have one of two choices, either pay to win or charge you a $150 to download. And no one is stopping you from creating your own game that you think could easily outdo this one and you could offer it for free and do all the hundreds of thousands of man (and woman) hours necessary to create and upkeep it. Good luck on that endeavor.